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Hello everyone!! Today I worked on the futa version of Mirko and I didn't know why I was taking so long fixing the textures and apparently there are more than 99+ objects on Mirko rig So I'm not sure whether to delete some clothes (mostly for optimization, although I highly recommend asolate only the objects you need in another scene but still this might be important for everyone) or keep them, you guys know the previews I showed its just a few  but there are many that I do not show so I dont know what to do :S

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Ember21HK

I'd say keep them. It is fairly easy to delete some of the clothes you don't need for a scene/render. Plus you can just delete the ones you don't want on Mirko and save that version as a separate Mirko (for example: delete all the other clothes except for the hero suit and save it as Mirko Hero suit while keeping the main Mirko file as the base with all the clothes....God i hope I explained that correctly lol)

Lia

yeah I was thinking on that but you know, Im now really sure how its the workflow of each person here and how it affects them with this

Ember21HK

Yeah that is a good point. I just assumed that was what a lot of people did since It seems like the easiest thing to do lol

Leonardo Caravaccio

I don't mind having a main big file and then deleting what I don't need, maybe it'd be problematic when appending the whole mirko to an existing scene. I think someone could append the nude model and then append the clothes' objects needed, and then shrinkwrap or parent them? Idk really

Lia

yeah I think Im going to do that but Im going to add a note just in case hahaha

Lia

yeah but still Im going to leave it like that, Im just going to post a big warning lol