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Hello everyone!!! Today I ported Shego into Blender and work on her a little bit, I was painting her suit until I noticed something weird. There was some lines on the suit, like it was  some"cuts" on it (Im not sure if you guys can noticed) but I dont really like those lines and if I tried to smooth them it gets worse, so I have to find another way :S

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Leonardo Caravaccio

For those lines I could only advice to retopologize the mesh, maybe using only quads, there are some good addons but I've only used speedretopo

Leonardo Caravaccio

Yeah you'd need to redo them, or you can try to use the live UV unwrap, I've read about it here: https://blender.stackexchange.com/questions/27980/preserve-uvs-when-modifying-topology Or maybe you could do just some little manual tweaks where you see the cuts, but I'm just assuming it's a topology problem

Vector Convoy

Cannot wait for her to be released!