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As a quick aside: the winner from this month's test poll was Cordelia. It was pretty close, but I guess 4-5 days is a good time limit. It will be a while before the drawing is ready, but yeah.

Anyway, onto Game Development...

You can see the agenda HERE: https://trello.com/b/x1qGE9m9/cv-beaumont-engine 


We are still in the early phase of development, despite having put out a small demo, so new features still need to be added. I'm going to try working on the dialogue system next. While this is not particularly vital for classic Castlevania, it will be for our needs down the line.

This programming process is one of the more involved ones, as I'll need to prevent GM from displaying text the way it normally does (immediately) by having it draw each letter like a typewriter (separately). I'll need to have it automatically manage line breaks when drawn in the textbox, and make room for a few other dynamic features, like re-sizing text, moving the box around, and displaying the face sprites for the talking character, and so on...

Hopefully that's something I can show off in a few days.

Don't forget to eat & sleep.

Comments

Azurezero

i think game maker had a line breaks thing with draw_text_ext with the width argument

D

Thanks for sharing the plans