Update 46 (Patreon)
Content
- added spider texture & model (3)
- added cave spider texture & model (3)
- added enderman texture & model (3)
- added squid texture & model (3)
- added glow squid texture & model (3)
- added custom chest/trapped chest model (4)
- added POM to enderchest insides (1)
- changed spruce log top & stripped spruce log texture (1)
- various changes & fixes (1,2)
*(1)=basic (2)=items (3)=mobs (4)=models
The color difference between stripped spruce log and spruce planks/door/trapdoor bothered me for quite some time, so I changed the stripped spruce log (and spruce log top) color palette to match spruce planks. The color is a bit different from vanilla, but most people prefer the old/dry/dirty wood look.
I've added several new builds to the rp test map, and also moved the entity display area slightly farther away so it doesn't lag out the main area.
I'll start working on the new blocks/items in 1.19 when it fully releases and has optifine and shaders working properly.
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You can download the pack here (works with any 1.18 versions):
https://www.patreon.com/posts/update-48-68543115
Click on the files inside the folders individually to download them
- Basic: all required essential vanilla textures
- Items: item and armor textures
- Mobs: mob and animal textures
- Addon: optional extra biome-specific textures that fits vanilla gameplay
- Bonus: optional extra biome-specific textures that doesn't fit vanilla gameplay
- Models: optional extra custom models, works with any res versions
The "basic" pack need to be loaded at the bottom (just above default pack), and the optional packs can be loaded on top in any order.
The texture resolution for "basic", "addon", and "bonus" pack need to match each other for pathtracing to work properly, but you can use whatever res you like for the "items" and "models" pack.
The extra grass in the "models" pack works best with SEUS PTGI HRR and "Smooth Lighting" option disabled, or shaders with labPBR SSS texture compatibilities. Otherwise I don't recommend using it.
Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add, or how to remove unwanted features in the "models" pack.
!! Don't try the 256x versions unless you have >48GB of RAM+VRAM !!
Make sure these settings are set correctly, or else the textures will get messed up:
- "Quality Settings > Connected Textures" to Fancy
- "Quality Settings > Natural Textures" to Off
- "Quality Settings > Custom Colors" to On
- "Quality Settings > Custom Entity Models" to On
- "Quality Settings > Random Entities" to On
- "Quality Settings > Anisotropic Filtering" to OFF
- "Detail Settings > Alternate Blocks" to On
- "Detail Settings > Trees" to Smart or Fancy
- "Performance Settings > Smart Animations" to On
- "Shaders > Shader Options > Raytracing Options > Full Raytrace Reflections" to On (for SEUS PTGI shader only)
- "Shaders > Shader Options > Texture Resolution" to match the res of the pack you're using (for SEUS PTGI shader only)
Optionally could download the block properties file included in the download link and use it to overwrite the same file inside SEUS PTGI shaderpack. The file adds several fixes, and makes ore crystals glow if you enable "glowing redstone block" or makes the bonus pack scifi panels glow if you enable "glowing emerald block" in the shader options.
For making my pack work with fabric/iris-based mods, please link your discord account to patreon and join my patron discord server to get help on these matters.
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Since I've already made posts explaining various common problems with my pack and mediafire, any comments/questions on these matters or things already explained in this post will likely be ignored or deleted.