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Content

- added spider texture & model (3)
- added cave spider texture & model (3)
- added enderman texture & model (3)
- added squid texture & model (3)
- added glow squid texture & model (3)
- added custom chest/trapped chest model (4)
- added POM to enderchest insides (1)
- changed spruce log top & stripped spruce log texture (1)
- various changes & fixes (1,2)


*(1)=basic (2)=items (3)=mobs (4)=models


The color difference between stripped spruce log and spruce planks/door/trapdoor bothered me for quite some time, so I changed the stripped spruce log (and spruce log top) color palette to match spruce planks. The color is a bit different from vanilla, but most people prefer the old/dry/dirty wood look.

I've added several new builds to the rp test map, and also moved the entity display area slightly farther away so it doesn't lag out the main area.

I'll start working on the new blocks/items in 1.19 when it fully releases and has optifine and shaders working properly.


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You can download the pack here (works with any 1.18 versions):

https://www.patreon.com/posts/update-48-68543115

Click on the files inside the folders individually to download them

  • Basic: all required essential vanilla textures
  • Items: item and armor textures
  • Mobs: mob and animal textures
  • Addon: optional extra biome-specific textures that fits vanilla gameplay
  • Bonus: optional extra biome-specific textures that doesn't fit vanilla gameplay
  • Models: optional extra custom models, works with any res versions


The "basic" pack need to be loaded at the bottom (just above default pack), and the optional packs can be loaded on top in any order.


The texture resolution for "basic", "addon", and "bonus" pack need to match each other for pathtracing to work properly, but you can use whatever res you like for the "items" and "models" pack.

The extra grass in the "models" pack works best with SEUS PTGI HRR and "Smooth Lighting" option disabled, or shaders with labPBR SSS texture compatibilities. Otherwise I don't recommend using it.

Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add, or how to remove unwanted features in the "models" pack.

!! Don't try the 256x versions unless you have >48GB of RAM+VRAM !!


Make sure these settings are set correctly, or else the textures will get messed up:

  • "Quality Settings > Connected Textures" to Fancy
  • "Quality Settings > Natural Textures" to Off
  • "Quality Settings > Custom Colors" to On
  • "Quality Settings > Custom Entity Models" to On
  • "Quality Settings > Random Entities" to On
  • "Quality Settings > Anisotropic Filtering" to OFF
  • "Detail Settings > Alternate Blocks" to On
  • "Detail Settings > Trees" to Smart or Fancy
  • "Performance Settings > Smart Animations" to On
  • "Shaders > Shader Options > Raytracing Options > Full Raytrace Reflections" to On (for SEUS PTGI shader only)
  • "Shaders > Shader Options > Texture Resolution" to match the res of the pack you're using (for SEUS PTGI shader only)


Optionally could download the block properties file included in the download link and use it to overwrite the same file inside SEUS PTGI shaderpack.
The file adds several fixes, and makes ore crystals glow if you enable "glowing redstone block" or makes the bonus pack scifi panels glow if you enable "glowing emerald block" in the shader options.

For making my pack work with fabric/iris-based mods, please link your discord account to patreon and join my patron discord server to get help on these matters.

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Since I've already made posts explaining various common problems with my pack and mediafire, any comments/questions on these matters or things already explained in this post will likely be ignored or deleted.

Files

Comments

Anonymous

Great Update. As always

Anonymous

I have missing textures on some blocks. What am I doing wrong? I am using 128x. On the older update I didn't have any missing textures. Otherwise good job.

Anonymous

Good stuff! I'm trying the 128x version + SEUS HRR3. I'm getting 35-40fps (R9 5900x, RTX3080, 32G Ram @ 1440p). Is this what you're getting guys?

Renko

I have a 5800X with 3080 and I get about 35 fps depending on other settings ofcourse

Anonymous

Hi! I'm new to modding MC (havent played properly in years) the texture pack is awesome! I just had a question regarding to unfinished mobs/animals, is there another texture pack from previous versions, or have u not done them at all? If so, is it possible to use textures from other packs for those specific mobs?

Anonymous

This stuff really pushes the hardware. I searched on youtube for videos of seus hrr3 and patrix 128 and there are a few with decent fps. So I'm just wondering if I'm doing something wrong.

Anonymous

I have a gpd win 3 intel xe graphics is there a miracle that could get the pack to work at a lower resolution?

Anonymous

Hey i was wondering if there is an option to have connected glass ?

patrix

There is one pinned in the general channel in the patron discord

Anonymous

can you change villager texture and it will good if you will change water texture as well look like sold water

patrix

I don't care about adding water texture because my pack is made for shaders, and most shaders already has hardcoded water shading, so there's no point.

MasuraGaming

So even with the models option I still dont have any of the 3D ores for whatever reason ?

Anonymous

OK, Dumb question I joined at update 46, 1.18 . Do I need to download the earlier updates for a better game ?

patrix

No, you only need to download the latest version for whichever minecraft version you're using

Anonymous

Hi, i was wondering if you are considering making this resource pack available for IRIS+SODIUM as optifine is worse in terms of fps optimisation. I am having lower fps with optifine than with IRIS+SODIUM + the same SHADERS. Only problem is some textures load and some dont with sodium. If you are not planning on doing that is there a way to fix this and load everything from the resource pack with SODIUM? Thanks :)

patrix

For getting my pack to work with fabric based mods or iris , please link your discord account to patreon and join my patron discord server to get help on these matters

Anonymous

Hello, I'm having an issue with unpacking the archive. I'm receiving an unexpected end of data for the basic.zip

Anonymous

Just tested it out and man the spiders look so cool in the night and just having a squid model makes me happy since is one of the most seen mobs in the overworld

Anonymous

Make sure you're allocating extra RAM too- I'm getting about double this with a 3070 at the same resolution.

Anonymous

The new models are so good you need only to change the lava because it has a too repetitive pattern.

patrix

Can't do anything about lava sadly because they aren't compatible with connected textures

Anonymous

How do I get the 3d ores?

Anonymous

Hi, I'm trying the 128x and looks so good so far, but idk why I can't see the rain, is that normal?

patrix

It depends on the shader you're using, some shaders doesn't show rain/snow drops

Anonymous

Nevermind read the download one at a time :)

Anonymous

How do you change quality, detail, and performance settings? I'm new to java edition.

Anonymous

Beautiful work.

EpikWem

Go in Pause menu and Options &gt; Graphics Options

Anonymous

for this texturepack you'll need optifine if you don't know how to install it look on youtube

EpikWem

Your spiders are terribly fearing

Anonymous

holy shit that spider is menacing

Anonymous

worse part is that spider came at me in the cave and my phobia actually kicked in the adrenaline was dreadful