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New plants incoming for more flora variety! But be warned, pretty much  all objects are highly detailed, so you better not use too many of them  in your scenes or your fps will leave you, looking for a better place to  settle.

Known issues:
The Honey Locust trees look strangely ragged, when you zoom too close. A known problem for trees of such high resolution. Unity seperates the mesh pretty badly and it resuts in that issue. In theory I know of a solution, but first I need to find a good blender Addon for this issue (to automatically seperate the mesh into pieces of the same vertex count. Otherwise I have no chance to effectively fix this. Sorry for the trouble. Maybe I find another fix, but atm I'm not aware of another solution.

Changelog:
1.01 (AI/HS2/KK): Fixed thumbnails
1.00 (AI/HS/HS2/KK): Release


Links (MEGA):
AI/HS2: Click
HS: Click
KK: Click

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