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So after some of you asked for it, I was experimenting with the creation of hills. Well, basically there are two different ways to make some, coming with different pros and cons.
They can be created as objects or as terrains.

Hills as objects are made pretty fast, yet you have repetetive textures which can only be limited to a particular amount (by adding a secondary diffuse texture). Yet ingame they are scalable. As for terrains you can use multiple different textures to paint a proper terrain, so you can destroy any sign of repetition, sadly Unity's tools are quite limited, so making smooth shapes seems quite impossible. All this takes some time, also terrain objects are not scalable ingame (who knows why). But the outcome looks way better, that's for sure.

Guess for future Hills Sets I would mainly stay with terrains.


Release-schedule:

May 20: Conquesseur

May 25: Conquestian

May 30: Conqubus

Jun: 4: Conqube

Jul 4: Public

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Comments

Anonymous

Awesome ! like practically always ;)