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The beta testing phase is over! 

It's really weird that such a fundamental thing didn't exist for HoneySelect before. I made it to my task to change it and I had to face alot of struggle on my way. 

Initially I wanted to bring that object with an integrated vibration animation, yet I couldn't get through the limitations of HoneySelect to manipulate the character bones from the bottom_underwear slot. Looks like I have to find a workaround. 

So (for now) the object wont vibrate on it's own, BUT that issue can easily be solved with HoneySelects integrated vibration gimmick and the node constraints plugin (NodesConstraints.dll). I put an example scene in the .rar to show how to use it.


Changelog:

V1.01: Fixed a bug letting the objects vanish after a certain distance, when not using HSStandard.dll


MEGA-Link: Click 

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Anonymous

Thanks for your kindness! I tried it in sb3u with your solution and I open the attributes window of the mesh and It just showed that the extend and center value is locked to a certain value and cannot be edited. So how to change this value manually?

ConQ

Are you sure they are locked? Even when the values are on a gray background, they should be editable. Locked values would be a surprise to me.

Anonymous

Just tried some other unity3d files, still cannot edit extend and center value under skinmeshrender. Maybe sb3u version issues? I'll try some other versions later. Plan B worked for me though. I just ticked the "undate when off screen" and it worked well so far, it didn't disappear when I closer the camera to character anymore. Thanks!

ConQ

Hmmm, really weird. I have no idea why this could happen. Never had a similar issue, as far as I remember.