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Here's a cum simulation WIP video of one of our most recent cumshot tests. 

In this test video, Sophia and Cerene aren't moving - it's all about the cum itself so we can see what it looks like and how it behaves. So Cerene's basically a canvas for Sophia's dick painting. :P 

Compared to our previous cumshot tests, the cum streams are smoother and they reach further, so we get nice layers of cum covering Cerene's body when they land. 

Have a look and lemme know what you think :)

You can find the zip file in the attachments. Use a free zip extractor like 7zip or Keka (for Mac users) to unpack the video and enter the password to view the file.   

The password is: vid36

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Comments

Space Banker

Looks like she's pissing cinnamon roll icing.

Anonymous

Looks great, especially when they overlap on the body now

Bob Fink

Looks pretty hot to me!

Andrew Rowe

Nice consistency!

Anonymous

Love it! I'm craving some Krispy Kreme now...

IBT

Hate to say it, but this is pretty much the impression I'm getting too ...

IBT

I think that part of the "pissing cinnamon roll icing" impression from seeing this is due to the "mechanics" of the plumbing involved. When pissing, you can use bladder pressure to unload a more or less continuous stream for pretty decently long period of time (more than 10 seconds at a stretch, easily) and it's only when your bladder is getting close to empty that you start moving to a stop/start of renewed bladder pressure to squeeze out the last quantity of urine from your bladder. An ejaculation of seminal fluids is QUITE different! The contractions to squirt cum out of a cock are MUCH shorter in duration per rope of cum fired from the cum cannon. So the duration per shot is much shorter, but you wind up with a repeated burst of cum to create the necessary splatter. I'm seeing frame duration counts of 60 to 90 frames per rope of cum, which is a long time to be ejaculating continuously (2-3 seconds at 30 frames per second). This might be another circumstance where ramping the duration so as to vary it a bit more might be helpful. You can still allocate the same number of frames overall to the scene (frame budget) but vary the duration of the ejaculation streams so they aren't quite so (easily) predictable. Basically the difference between having 9 streams of 2 seconds each, or 6 streams of 3 seconds each. The key point though is that when the duration per cum rope gets too long (3+ seconds) it starts to look more like a continuous bladder contraction than a series of testicular/vas deferens/prostate contractions, lending the impression that what you're seeing is urine and not seminal fluids. As for the material of the cum itself, it is "flowing well" through the air in that it ripples with waves along its path as it flies. You can see the sine waves starting to manifest around Cerene's head, so that part of the sim is good. The stickiness is also looking REALLY GOOD since it is actually STICKING to Cerene under her jawline. Previously, the cum sim would just detach and fall off any surface that was close to vertical (let alone rotated beyond vertical into an overhang). The reflective shine is even looking pretty good, although you may want to do something about the light reflecting "too perfectly" and revealing the shape of the lighting you're using (like a mirror would). The one thing I can complain about this cum simulation is that the cum material itself is a little too homogenous in its whiteness. Rather than being "cloudy white inside clear" like cum tends to be when wet/fresh, the cum shown here is just really really uniformly white in its consistency. I don't know if a way to resolve that issue to have a "tube" of cum done like this essentially "clad" in a surrounding "tube" of clear fluid (with the same properties except for the white/clear) so that it will mix unevenly in flight and upon landing/splattering for a less uniform/regular appearance in the high res renders. I'm thinking that might be the key ingredient to being able to wind up with a randomized/variable "cloudy white in clear" type of appearance to the cum upon ... application ... to a recipient. So at this point I'm pretty satisfied with the "mechanical properties" of the fluid simulation being shown, but think that additional refinement can be done on the duration of the streams to make them seem/feel more ejaculatory than continuous (faster tempo on the start/stop of streams) and that additional refinement can also be done on the appearance of the material being used to reduce the uniformity of its appearance.

Silent1121

looks amazing in my opinion...nice thick cum splattering perfectly all over cerene...looks amazing

affect3d_miro

yes, the ejaculation trajectory itself isn't setup for realism or intensity as a priority, it's mostly setup for testing nice distribution, intersection and interaction we fixed a bunch of issues we've had in the past including texture, consistency, viscosity, jitter, etc you raised a couple good pointers though

Anonymous

would love for her to open her mouth, otherwise awesome video

Anonymous

After roughly 6 month since last WIP cumshot testing, what I could see : - Changing position of Cerene and Shophia. They move to middle of the stand. - Texture and quantity of cum. It have more transparency on mouth which IMO it is better since there could not be plastic white cum like in last WIP and it seem increase her duration and quantity of cumshot. Now cum could reach to eyes and massive enough to cover booby even it doesn't cover the nipple so that Lenessa could sit down and lick it later which Sophia fuck Cerene from behind. - Cerene hair is switch from left to right.(again?) I'm pretty sure you have trouble about hair and mole from BL:RD when hair and mole changing all the time. https://www.patreon.com/posts/wip-train-29-29648059 - Even you does said that "Sophia and Cerene aren't moving - it's all about the cum" but dick shaking while cumming would be applied. When dick is climax no matter from interaction and hang-free, dick always shaking upward and downward making cum force and amount to touching surface would be vary. Please consider about it if not it will be just solid dildo that could mechanical distribute artificial cum. After Cum is finished, Cerene may open her eyes and licking her lips like an old WIP post. (Cerene hair update https://www.patreon.com/posts/30178724)

UltimateKisame

I was having dinner and the patreon notification with the image comes out, that is, yes, he put the photo of Cerene with all the milk on his face on the 60-inch TV smart TV and my whole family was having dinner. To top it off I had a banana with yogurt for dinner ... no, I don't help. In the end, my partner saved my butt saying it was a meme from a colleague. If the ways of the goddess Lanessa are inscrutable. Comic situations apart, the run looks very fluid and successful. I am increasingly convinced that this movie called "BloodLust Lanessa" is going to mark a before and after. greetings: D

Dispeace

Good improvement here. Beside there could be some colour changes of the fluid the thickness is nice. Im really excited for this cause there is also another dick that will shoot the same amount of cum on Cerene.

Anonymous

Yeah there's MAJOR improvement here for sure. Especially when it comes to integrity/viscocity. I'd say you've pretty much got it nailed down. It's not breaking apart anymore into solid chunks of Krispy Kreme like G4E and it's not separating into weird vibrating droplets either like Bloodlust. If it falls along a path, it stays laying along that path really nicely now. The only remaining issue, at least for me, is the thickness of the stream itself and opacity of it, combined with the shiny luster might be slightly too much when it piles up and stands off her skin like this. I'd imagine a lot of that is just the result of the sheer volume needed to stress test the simulation here, so there's really no need to pick that apart if that's what's going on. Just maybe a decent thing to note if Sophia is planning on going for precision over accuracy with the force of a fire hose like here, her cum might end up building on itself and eclipsing the flesh opaquely, rather than laying on top of it with a more translucent look. I would imagine if Sophia is busting a realistic nut (even for a futa girl), the intensity of the stream is probably tuned down from here (yet still copious) and probably affects the look of things a lot.

Anonymous

Putting my 2 cents. I love cum lol

affect3d_miro

with an open mouth she'd instantly suck up all the cum and that would defeat the purpose :P

affect3d_miro

we did a lot more tests in between, just showing a recent version... characters are static for a quick render test

affect3d_miro

damn... about to bite into a banana with yoghurt and this happens... xD nice deflection though :D I'd suggest a filter a different email.

affect3d_miro

opacity is being tweaked, but thickness? it looks a little thick on her but the streams themselves need a certain thickness

iPhantom!

Pretty sure it's already been mentioned but I think the only reason it looks like 'pissing' cinnamon roll frosting rather than 'ejaculating' it is because it's coming out in long steady streams rather than shorter bursts and spurts. While I appreciate the thick, dense, copious white cream blasting across her beautiful face and body it is a bit more streaming than spurting and that is my only even sort of criticism. It still looks incredible overall.

JohnboyX

Man I soooooo hope this is cumming XD out this year. With WIP's like these my excitement is through the roof already ^^ .

Yooki

This really looks amazing please continue down this path for the cum simulation

Anonymous

I always have trouble with fluid sims against characters. The solvers don't really like the collision mesh that gets generated (let's face it, character models don't have "volume thickness" and the geometry isn't always as clean as we'd like, especially genitalia and so on. I wonder how you solve this problem.