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During my long break from raadd, I've been experimenting with Unity. Unity3D is a very complex game designing program that contains hundreds, if not, thousands of various ways of game designing, and I feel that I probably barely use even just 5% of it all. I'm sure there are many functions and commands that would not only make raadd run smoother, but allow raadd to be scripted easier. In fact going back to my coding, I see that there is a lot of room for improvement, though that will most likely not be in the next release, being that raadd is way over due for an update.


For one test I was figuring out advanced ways of using prefabs and random generation. Eventually I liked where this was going, so I continued further. Eventually I decided to finish my test and make it a rather basic game vore game. While I don't have a name for it, most of the game's coding has been done. Since it is a halloween game, I plan on releasing it around that time, though I'm sure I may need some play testers to test it out before a final release.




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