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Happy Monday Science Team!

The team is chugging its way full speed ahead towards getting Subchapter 08 into a playable state, and sandbox is getting some increased enhancements~

Lets get into this:

  • Finishing Gestures needed for 08

    • Blair: pull out tablet and write down notes

    • Blair: search desk/table surface

    • look inspecting

    • embarrassed rub neck

  • Add the gestures in the OCD Nodes for "Lab", "Blair", and "08 Ending"

  • More work on Sword animations

  • More fixes or polish to 08 as testing reveals more issues

  • Potentially working on planning future enemies attacks and combat mechanics

  • create a "out of vram" detector and UI warning for the case if that happens.

  • moving some procedural logic into C++ to help save performance.

    • This is for new content coming now and in the future.

  • Clean up and debugging

    • debugging some new bugs in the new coming chapter content.

    • move functions and logic that might be misplaced to better locations.

    • move looping logics to C++ to reduce performance cost.Combat upgrade.

  • Sandbox

    • Sandbox fully working with this new systems, doesn't need to be perfect, just working.

    • Prepare all for blowjobs (I already have the whole picture)

  • Sub-Chapter 21 Review

  • Comic Scripting

  • First Draft Silica Date 1

  • BLOWJOB AUDIO ONCE AGAIN

  • Complete T1M moans

  • Finish scheduling August sessions

  • Day in the life portal

  • Blair dating time line finalized

  • Blair Tease images

  • Continue on Aki model / UV reWork / prob Texture

  • Going to finish rest of new Maya lab files and then import to project

  • gonna continue working on Blairs personal area after finishing lab accessories

  • checking files to make sure everything have all your requirements such Nanite in Lab

  • Finishing on Sword re-rig

  • Finishing on Player's Expanded rig

  • Expanded rig on remaining characters + addressing issues from current rig and skinning

  • Research why the project is having VRAM issues

  • Game testing

  • Debugging

  • Preparing Documentation for Combat and its AI to Hand over to newly joining programmer

  • Level Design preparation for new City Locations & Adventure Zone

Thank you all, as always, for your support! Don't forget to keep the feedback comin~

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