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Happy Monday Science Team!

Happy July y'all! Already in the second half of 2024, and the crew is hard at work adding a whole bunch of juicy new goodness for you in our next build.


This week's game plans:

  • Finish unarmed Combat

  • Sillica locomotion

  • Trailer editing

  • OCD Update

    • New objective types for us to use ex. "Kill X enemies" or "Gather X items" or "go to this location".

    • Remove some back end bugs to make it easier for the ones using the tool to work.

 

  • MassAI Update

    • Implement new code for more dynamic crowd behaviour.

  • Clear out the remaining reported bugs.

  • Data management:

    • Created several data types in C++ for the sandbox mode.

 

  • Animations

    • Fixed reverse cowgirl manny fingers.

  • Procedural animation:

    • Head is following the motion forward vector using the absolute dot product between the direction from the head to the pelvis and the motion forward vector as a multiplier.

  • UI:

    • New and potentially final WIP widgets.

  • Bug fixing:

    • Player character walking animation no longer gets stuck when switching to sandbox while moving (today)

  • Finish Sub-Chapter 20 (she a big'un, fellas)

  • Sub-Chapter 21 first draft

  • Marketing writing

  • Comic scripting

  • Lee audio

  • Monthly scheduling

  • Script confirmations

  • Goddess Session

  • Cross promo marketing

  • giving the itch page a makeover

  • creating sexy shots for an upcoming trailer

  • AOI Clean up and set up for painting

  • Aki supervision, Closer to clean up and set up for painting

  • Possible corrective Blendshapes

  • Bonnie Tattoos

  • finishing outer ring of VLT

  • updating exterior core of VLT

  • finishing City fillers with new modeled meshed and also importing those to city and decorate them as filler of VLT

  • Fixing broken censorship area

  • Corrective Control Rig bug fixing

  • IK Retargeter finetuning

  • Work on Sandbox UI

  • Exploring current UI direction

  • Finishing up Melody´s Melon Mania Arcade Mini Game

  • Continue to prepare the build for release. Was supposed to happen last week but some funky things outside of our control happened.

  • Kagura Survivors Open Beta Audio Pass

  • Figure out the new 3D Hash for World Partition in Unreal Engine 5.4 and how it affects our current world buildingf workflows (positively I hope xD)

If ya made it through the whole post, make sure to drop happy birthday wishes for Helltaker, as his big day is Thursday!!!

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Comments

betatester

Happy birthday

RodgerDodger

Happy birthday helltaker