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I set up the dynamic lighting for every wall in the Great Hall of Brazenthrone in 15 minutes. That's the first impossible thing. The second impossible thing is: I can give you the ability to do this. Except it's not going to take you 15 minutes, it's going to take you 1 minute. And no part of this involves ever setting foot in the Roll20 Marketplace.

Two days ago, I posted something about how I didn't think I'd be able to give you maps with dynamic lighting set up for Roll20. I thought the only way to do that would have been to sell them on Roll20's store. That turned out to be wrong. Well, 90% wrong.

Let's talk about scripts. Specifically, this script. Here's how it works: I draw a line. Then, I turn the line into a series of commands that describe the line. The script then turns those commands into walls on a map. If it sounds complicated, don't worry: I have to do the complicated parts. What you do is super easy:

  1. Install the Walls script into your game. You can copy it from here.
  2. Make a page and put the map on it. Go to the map layer and select the map.
  3. Copy a text file (the commands for that map) and paste it in the chat. Hit send. It takes 10-30 seconds to finish and then you have the walls set up for dynamic lighting.

It's not a complete setup, since it doesn't do doors, but tracing the walls is a large part of the work of setting up dynamic lighting and being able to knock that out in a few seconds is a pretty big deal. Here are three maps and their script commands I made to try this out on: the Great Hall, the Fallen Tower and the Tusk. Note that the fallen tower is 140px per tile and the other two are 70px. The size has to be correct.

I was informed about this by Luke, who DMs a game I'm a player in. I told him I thought this might change some things for the better for a lot of people. If you DM on Roll20 and have a Plus or Pro account, try it out and let me know what you think. This is a very easy thing for me to do and, if you want me to make these for every map in the future, I will. Maybe I'll even sit down and do the backlog at some point.

EDIT: You may want to turn off advanced fog of war on maps where you apply the walls with this script. It seems to cause a lot of lagging.

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Kergan

Great time saver - nice job. Any technical folk out there able to advise on a parser to convert to multiple VTT systems? Eg from Roll20 to Foundry or Roll20 to Fantasy Grounds Unity (I use FGU and have three campaigns set up there so couldn't justify the time and effort of migrating them). Best, John

Chaan

I didn't think I could love what you do you anymore than I already did ! This is a GODSEND ! Thanks a lot.

milbysmaps

I'm looking into finding out how to make these for Foundry, so hopefully I'll be able to get you something that works for that as well. I'd love to do it for FGU too, but I'd read they weren't planning to implement dynamic lighting until sometime next year?