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And this is it! The final Our Life 2 Special Poll. After this we can actually start coming up with some concepts/sample art for the project. This final question is one more 1-5 scale and what we're wondering is-

What should the emphasis be in terms of how the romantic leads work; the fact that their personalities/appearances will change playthrough-to-playthrough or the fact that you can create a custom relationship/dynamic with the LI?

1 means "I want as much focus on the personality/appearance changing aspect as possible. I'd even want the relationship features to be reduced to allow for more content to go into making the characters as varied as possible.", 3 means you want an even mix of both, 5 means "I want as much focus on the personalized relationship/dynamic elements as possible. I'd even want the personality/appearance changing parts to be reduced to allow for more content to go into making the connection between the MC and LIs as varied as possible.". 2 and 4 mean you're leaning one way but aren't fully committed to it.

Thank you so much for being a part of this process. We're really excited to be able to make another game in the OL series.

Poll ends March 9th!

Comments

aster

I'm having a bit of a difficult time trying to envision what exactly the two options being presented are here. Would you mind giving an example of each (1 and 5 specifically since they are the edge cases) and how we might see those scenarios in game? Like for instance, if the MC was to got on a date to a carnival or something, what might option 1 look like and how would options 5 differ from it?

gbpatch

(Oops hit the enter key while still typing). Essentially it works out like this---- 1: Your have the same kind of relationship options (regular dislike, like, or romantic interest) with the LIs every playthrough, but the LI you're romancing never stays the same. The way they look, talk, interact with the MC and others, etc. changes from playthrough to playthrough. 5: You're interacting with the same, unchanging characters each playthrough, but the relationship/dynamic is always different. Maybe there are rivalries or love triangles, maybe you can be mutually pining or mutually forward, or it's one sided in same way, etc. 3: A mix of both those things, like in the original game.

aster

I see, thanks for the clarification then!

afua (edited)

Comment edits

2023-01-06 15:02:07 Perhaps it's because I have no imagination, but I've just been selecting 3 for everything >_< Everything sounds to me, lol
2020-02-28 01:48:56 Perhaps it's because I have no imagination, but I've just been selecting 3 for everything >_< Everything sounds to me, lol

Perhaps it's because I have no imagination, but I've just been selecting 3 for everything >_< Everything sounds to me, lol