Daggan, the sprite system (Patreon)
Published:
2020-10-18 23:20:47
Imported:
2021-08
Content
This was the main reason for me to restart Daggan from scratch: the incredible amount of work for the 3d characters. But after a few game jams, I had an idea.
I wanted a way to produce art assets for the characters quickly and effectively. I need an hour to produce the front, side and back needed for an in-game frame. I'm also keeping the frame rate of these animations extremely low: one frame for the idle, 4 for the walk, etc.
Thanks Unity, their new shader graph allowed me to make super personalized shaders for really specific usages:
- 1 or more directions to update the sprite relatively to the camera's position
- you can customize the colours: 5 for the player and one for the team
- it's easy to update it through an external script to match the character's actions