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This was the main reason for me to restart Daggan from scratch: the incredible amount of work for the 3d characters. But after a few game jams, I had an idea.

I wanted a way to produce art assets for the characters quickly and effectively. I need an hour to produce the front, side and back needed for an in-game frame. I'm also keeping the frame rate of these animations extremely low: one frame for the idle, 4 for the walk, etc.

Thanks Unity, their new shader graph allowed me to make super personalized shaders for really specific usages: 

  • 1 or more directions to update the sprite relatively to the camera's position
  • you can customize the colours: 5 for the player and one for the team
  • it's easy to update it through an external script to match the character's actions




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