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NINJA !!!

As you can guess with this picture it's now possible to play like a ninja ! There isn't a real bonus system for hitting an enemy in the back, it's way more simple. 

NPCs (non playable characters) in game have 4 states (calm, alert, lost and combat). So when a character is hurt by surprise, the damages are higher. On the other side, when he's suspicious enough he's better prepared !

Sadly the allies will not follow your stealth behavior. It requires a lot of effort to make an AI smart enough to pay the ninja way like a player so I'll add it later.

I'm now working on a mess that just appeared. Like before every update I kinda broke something into the game. Righ now that's the sleeping stuff. Will I be able to do the tutorial level fore sunday ? We'll see ... 

For the moment, let's add some annoying sounds to the babies. Hu hu hu ...


And now the list of all the work already done for the next release.

Additions :  

  • HD cards illustrations 
  • Auto step-climbing 
  • Destructible huts for tribes and barbarians 
  • One song for combats 
  • One song for calm moments 
  • Fresh texture for rock set 
  • Babies 
  • Handpainted  texture for characters 
  • Modular  characters for customisation 
  • Replaced all animations 
  • Greeting or instant detection when characters bump into each other 
  • Accurate sprites for card game players 
  • Prodedural animation for tail and penis 
  • Earing included now in detection system 
  • Sound for footsteps 
  • Nasha character added for tutorial 
  • More quacks for ducks 
  • Bonus damages with sneaky attacks 
  • Added crouching for player   

Fixes :  

  • Launch game button 
  • Simplified damage scripts 
  • Duplicated meat when characters died 
  • Less chitchat when fighting  

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