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More snapping fixes and completed the last animation assets and finished the kissing module. At last.

The previously mentioned snapping errors for the happy and angry start kisses have been fixed.

The module now has all the logic implemented with all the assets imported into Unity and into the animation system. Happy to say that all branching paths can now be fulfilled meaning Shinobu now has fully dynamic kissing behavior. So now kissing depends on her current mood; happy or angry and then angry has a chance to make her happy. And then of course the animation fired depends on which cheek is kissed. All in all this module has 12 animations.

Image shows the completed logic graph. I decided to change the "push away" animation to "wipes cheek" as I thought it would be cuter and more loli like. Video 1 shows the final 2 cheek wipe animation assets tested in game.

Next up is polishing up some logic and starting to work towards a small demo release.

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