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I uploaded those new Resident Evil models I made. They work the same as my other ones. I tweaked the skin shader, so let me know if it looks weird or something. Also please let me know if you find any general problems with them.

https://drive.google.com/file/d/1Redm7uriQaZtBmSRHmKd2eg5L_OzBylO/view?usp=share_link

Comments

Bobby

Models are looking great! Only thing I noticed from first glance is that the wetness shader only applied to the bodies and not the faces.

Anonymous

Lovely models, can I ask how can enable Jill's penis?

Rigid3d

It’s supposed to do that. I think the wetness looks better when it doesn’t effect the face.

Anonymous

Hello hope you are doing well man, I think your jill model is a little wonky cause when I have her in the render viewport she loses her body and becomes like this https://twitter.com/SerpentArts3D/status/1664278485408575489/photo/1 (in cycles), any help?

Rigid3d

I’m aware of that. It seems like a blender bug. I’ve found that switching cycles from cuda to optix fixes the problem. I’ve also found that you can fix the problem by setting the normals auto-smooth angle to 0°. Doing that messes up the normals, so beforehand you need to add custom split normal data in the geometry data tab.

Anonymous

Thanks, man, I guess I'll then go with the Optix thingy cause the geometry data tab is way out of my understanding.

Anonymous

Thanks for the models. The only thing I found is that Sheva's necklace is floating and not resting on her or Jill's chest. Maybe for a physics setup?

Anonymous

Oh sorry. I can't believe I haven't thought about that. Thanks for the answer