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Update 1/8/2023:  Fixed her knee bones constraint that cause weird issues. Also small tip on how to fix a weird problem with physic cages after moving her rig away from root position :D



Here is another pre-release of Queen Marika! This time with her royal dress and other golden accessories.

Aside from bones setup, her dress, boobsl, butts and thighs have physics cage now so you can try simulate it in Blender. There are small preview video in this post attachment "cage.mp4" .

Still more further testing needed for this but if you run into any problem please let me know 😄

You can find her alternate stone skin textures in body and head shaders node, just need to manually connect and replace it. Just for now until we got MustardUI to do that 😋
Google Drive
Mega.nz


Full version with Zbrush highpoly scuplt, Marmoset scenes, 3Ds Max scenes and UE5 project will be available soon! I'm working on it!

 

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do thanh

The new update only work on Blender 3.3+, I tried open with 3.2 and it alway say "undefined" in Material node

RyanReos

Yes, after working with Mustard for the UI I had to save this in Blender 3.4.1. The mix node in the material shader will be broken if you open the file in older version

do thanh

I think my man forgot add the stone skin for head texture

RyanReos

Oh right I forgot to add StoneSkin base color in the Blender file! Will fix this right away!