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Sticky : "how to get bonus codes for games", "access to the Redeemer" and other questions? Click right here for answers!

And there it is! The 2nd part of the latest Xmas/Winter update for KoPC game!!

For those who weren't there : I wanted to do/program/include too much stuff, in Xmas update, and was caught by the holiday "deadline" (per say).
So I decided to get back on KoPC right away, this month, to properly setup and implement everything I still had left on the table!

So, what was it about ?

First : 5 new sex poses, of course!
- Both versions (tall and small) of a 'snowman' bonus pose, in 'outside winter house' location. (because of course, we had to have a snowman pose!)
- Both versions for a 'spiderman' kissing pose, with chains hanging from the dungeon set, in "rich house" location.
- The "tall" version of the "cake/trashcan" bonus pose! (that was somehow missing, all this time ?!) 

And second : massive engine do-overs!

- Most visible change being : you now buy entire sets directly, instead of scenarios one by one. And prices have been reduced too.
Because 200 pricy scenarios to unlock one by one was becoming an absolute chore, AND they were linked together meticulously, which was as much opportunities for bugs and chain-breaks at each new update.
It was a mess.
Now it's much (much!) more clearer and simplier that way.
(and you have no idea how much unecessary code I was able to delete from campaign handling, doing all that. Gosh, so much simplifications!)
Note : alternate campaigns still work on a chain system. (because days only got 24 hours, and months only got 30 days, so... I did my best!)

- Another big visible change is 'bonus scenarios' : now, they appear, and mention what bonus code you need to unlock them.
Also : they appear with a dedicated symbol, in sets, to help you hunt them down without having to remember all titles.
AND the game should save/remember what holiday codes you entered, now. (no need to re-enter them each time)
AND the map should show some filtering buttons, for those holiday-related scenario packs!
That's a whole lot of new features, which could even lead to new ideas (suggestions ?) about more stuff like this to make the game much simplier or funnier. 

Also : font fixing.
I see a whole lot of font disappearing or acting weird, when compiling the game.
I didn't found where all those bugs came from, but somehow found a way to divert that... I think.... tell me what's what, anyway. 

Also : loads of small fixes, like 'kissing handlers' for main character.
Or some futa features. Or poses visual glitches.
Or bonus poses beacon/positionning system. It was a mess. I simplified everything. (Fingers crossed it doesn't bug like crazy from now on)
Oh, and unraveled a lot of timeline and menu-sorting issues, too.  
And xmas "game crash" nasty bug return, at some point, but then I was able to fix it once again, so... keep an eye on that, lol, not sure it won't return yet again, at some point. 

There's probably more, I lost track, but damn it felt like moving forward, with all this engine, and game should run much smoother from now on.
AND it should allow for maybe funnier big changes in the future. (but I really need some time to shape it up and rest my remaining neuron, for now)

Anyway : have fun exploring all that, that's the whole point of it all ;)

Latest version of the game available in archive pack attached!

Onward to sexier tomorrows!

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mordlovoth

I appreciate the behind the scenes things you share, in addition to the content.