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The world waits with bated breath. Most people made it out of the quest just fine. A few had been stuck inside and so only got out at the end and without any of their stuff, but at least they were alive. Many others waited only to be disappointed.

Then finally, the quest was over. People waited with anticipation to see what would happen. The answer? A lot of blue screens.

There were no rankings or anything, but for each level of organization, there was a message that popped up. First for the planet as a whole.

{Community pass rate for planet: 86%}

Simple and to the point. Just a note for what percentage of the world’s communities had managed to pass the quest. Not very informative, but nice to know a large majority of the world managed to pass.

Ace, on the other hand, worried about the round number. While it could represent the system rounding to a whole percentage. It might also represent there having only been 100 communities left and 14 of them failing. On top of that, he suspected the system was hiding what the truth was. Not maliciously, but definitely on purpose.

{Community pass rate for your continent: 96%}

Ace just threw his hands up on this number. They don’t even really know what continent they’re on. The system literally had to put the world back together at the smallest level of particles. Sure, they were told it would attempt to put it all back together properly, but “attempt” was the key word.

{Community pass rate for neighboring communities: 100%}

This one at least made Ace feel safer. There wasn’t suddenly going to be a power vacuum in which monsters could thrive. Ace was sure that there were already enough areas like that around. No need to add more.

And now finally it got into the messages that talked about what they would be getting for completing the quest.

{Your community passed

Secrets Found: 107%

Achievements: 96%

Special Items Gathered: 137%

Analyzing local situation...

Refugees from failed communities being distributed...

Rewards:

  • Materials deposited in both community dungeons: quartz, quartz Mana cable, quartz bricks, quartz polymer, charcoal, rune examples

  • Select broken special items repaired

  • Special building available for free to be placed in all system settlements within the next ten days}

{Your settlement contributed massively to completion of the quest for your community

Analyzing local situation...

Rewards:

  • Special building available free for the next ten days

  • The settlement’s dungeon has received some assistance

  • Samples of earth, water, air, and fire attuned copper and tin deposited in settlement’s dungeon

  • Book on the concept behind enchanting deposited in the town halls storage}

Then the personal rewards. Ace even got something despite not entering the quest dungeon.

{As the system recognized ruler of your town, you receive the following rewards for the guidance provided during the event:

  • Intro guide to the concepts behind plant magic

  • Increased number of system assistant slots in the town hall

  • Book explaining the family of skills known as “Leadership”

  • Fancy soulbound pen that can turn the owners Mana into real ink}

It wasn’t the most exciting of rewards, but all of them really fit what Ace wanted. Even the pen dealt with a minor pain point Ace had been dealing with as of late. After all, it is kind of hard to do paperwork if your writing utensil sucks. And while the receptionists provided by the system had their own pens, no one else could use them.

And of course Doyle wasn’t left out.

{Because of how your settlement did during the quest, you receive the following:

  • Quintessence debt reduced by 10

  • Gain 200 Monster Pattern Adjustment Points

  • Required world energy till floor 20 automatically provided

  • All quartz material patterns to lv99

  • Quartz Mana Cable pattern lv99

  • Brick pattern to lv99

  • Quartz polymer pattern lv43

  • Charcoal pattern lv58

  • Rune skill already present, instead receive a general skill slot

  • copper (earth, water, air, and fire [-5lv]) and tin (earth, water, air, and fire [-5lv]) pattern lv31}

{Your expedition into the quest was successful so you will receive the following rewards:

  • Kobold pattern at bottleneck, instead unlock age category “Elder”

  • Cart pattern lv20

  • Gain 100 Monster Pattern Adjustment Points

  • Quintessence debt reduced by 2}

{Level Gained! x3

Level goes from 7 to 10, Strength goes from 72 to 96, Agility goes from 108 to 246, Constitution goes from 97 to 127, Intelligence goes from 84 to 114, Wisdom goes from 176 to 308, Presence goes from 75 to 99, Destiny goes from 177 to 216, Karma goes from 165 to 288, Luck goes from 120 to 171}

Doyle rolls back, ‘Phew, my finesse stats Jumped! They grew by 138, 132, and 123. The amount they each increased by in three levels is larger than the score of each of my power stars. That’s a bit much, Agility even managed to double itself and then some!’

Ally nodded, ‘There’s a reason I poked you to decide on your specialization. You would have ended up getting about the same result soon enough just because the paths you take tend toward your preferences. But by stating what you want, it removes the chance of something else unwanted sneaking in.

‘Not that you won’t receive rewards for those other stats, but the difference will just continue to grow. Now, this is the biggest increase in stats until this point. How about you test some things and feel out what at least the finesse stats are doing for you?’

Doyle, ‘Not a bad idea, let’s pull up the description for the three so I know what to look for.’

{Agility: The finesse of one’s dungeon. Your basic ability to have things like moving bits and pieces. Whereas normal creatures’ agility will represent their ability to dodge, dungeons instead gain the ability to move their territory in the outside world. Enough points in agility will allow a dungeon to shape their influence and even move depending on entrance type. Enhanced effect on ability to fine tune the dungeon’s environment.}

{Wisdom: The finesse of one’s mind. Your race’s crystalline mind can result in impressive non-standard results. Most important though is this increases the flexibility of your thoughts. This stat will increase your ability to connect disparate facts that others might not as well as form a mental defense of much greater strength than normal sapiants. What it does not do is make your judgment any better. One side benefit of wisdom for your race is that every ten points allows for the automation of a floor and five points allows for dungeon-wide loot rules. This comes from warping a segment of your unconscious mind and setting the new pathways in crystal perfection.}

{Karma: The finesse of one’s soul. The System restricts info on this stat for those with a soul stat total less than 1000. This represents the depth of your connections to those inside your territory. A vital stat for dungeon cores as it affects one’s ability to interact with their dungeon’s structure.}

Doyle, ‘Hmm, Wisdom would be pretty tricky and honestly, just the extra space for automation might be where it is all going. Karma is...

‘A bit vague still. Maybe I can talk to the bosses a bit? Though I can do that later. Right now, Agility is super easy to test. Can I move my entrance?’

Doyle focuses on the entrance and tries to shift it back a tiny bit. And while the portal does seem to wobble a little, that might just be his imagination. Though once he tries to manipulate his influence outside his dungeon, the difference is quite apparent.

Before, he could stretch out his influence a little, making something of an egg shape if he really pushed it. Now though? While not able to make sharp edges, he can extend pseudopods outwards without dragging his entire influence with it. That and he can now extend in two separate directions as long as they’re both within ninety degrees of each other. Though the actual distance still isn’t anything to write home about.

The real improvement from this growth, however, ends up being the bit about fine tuning the dungeon’s environment. Doyle’s test for this is gravity. He already has some examples of what was his best effort in the dungeon. In particular, the one room on floor eight where you had to walk up one wall to get to the exit on the ceiling.

That room represented what was his best work in manipulating gravity and yet it was just some big chunks of gravity going in different directions. It was quite obvious when you stepped between the floor and the wall as the change in gravity is quite sudden. And so Doyle tests how much more he can smooth the transition out now.

The answer is not double the amount of smoothing, but still quite impressive. Yes, it was mostly shoving smaller blobs of gravity into that area and was still a bit choppy. Except, going by the kobolds on the floor he used to test it, the change certainly more than doubled a beings comfort during the transition.

Ally, ‘Doesn’t quite feel as much as you expected, right?’

Doyle, ‘The changes are significant.’

Ally, ‘But?’

Doyle, ‘Sigh, but for a stat I literally doubled in a moment, the differences don’t feel as impactful.’

Ally, ‘I will admit, part of that is the fact you can’t do what a human could after such an enormous increase. No going and lifting heavy things after an increase in Strength and what not. Besides, humans are more on the scale that this system works with. There are systems scaled for primal beasts where all humans would have a one in Strength for quite a while. Same as how tiny insects and such have a one in many stats and when they get to two, the increase is monumental.’

Doyle, ‘So my base statistics are just too good?’

Ally, ‘Yep, and it doesn’t help that a lot of your early power is just granted by your race right out of the gate. You in particular have this with how you’re making your dungeon.

‘That increase to gravity manipulation? For another dungeon, it would be the difference between gravity pointing down everywhere, to having two or more areas of altered gravity compared to the rest of the floor. However, as a strange dungeon, you already have the ability and so it is simply an incremental change instead of a qualitative one.

‘The breakpoint that will likely feel the biggest is when Karma finally hits 1k. At least that is what I’ve been told. Because of my training to be a dungeon fairy, the system capped all my soul stats at 999 so I haven’t personally experienced the first change.’

Doyle, ‘Hey, if everyone’s stats do slightly different things, why is that 1k amount the same across humans, dungeon cores, and fae?’

Ally, ‘Remember, those are the soul stats. While everyone is different, if you’re sapient, you have a soul and the core of that soul, while unique, shares many things with everyone else’s soul cores. Now, it is always possible that the system smoothes out any bumps and makes it so a thousand points in a soul score aways triggers the first change. Though most scholars agree if it is doing that, it won’t be by more than ten points in either direction.’

Doyle, ‘Given you're calling it “the first change” there must be something you can tell me about it? That sounds like one of those super generic names which represent a thing so pervasive people just assume you know about it. And I don’t.’

Ally, ‘Eh, I’m just calling it that because it was the first thing I said and stuck with it. Now, this isn’t some kind of secret or anything. Rather, people who have gone through it will freely try and explain. Some of what they say even gets through. However, much of what you go through is very much a “you have to see it, to believe it” sort of situation.

‘As for some of the stuff that does get through? They fall into two categories, enlightenment and past life dives. Both are simple enough on the face of it.

‘Enlightenment involves suddenly gaining a lot of skill levels in something you knew a lot about, but weren’t quite putting the pieces together. There are actually entire schools of thought around this one. More than a few parents have forced their kids to memorize stuff like the theories behind spatial magic and blueprints for super complex machines. All in the hope that later in life, when they experience the first change, those facts will crystalize into understanding.

‘As for past life dives? Given the sort of literature your world had at the end, you might already get this one. You get to awaken memories of who your soul was before this life. Not always, and the running theory is that the less time your soul stays in the void, the more likely it is to remember. The only hard rule that has been identified is that you can’t “meet yourself”.’

Doyle, ‘And those are the only bits people understand?’

Ally nods, ‘Even others who have already gone through it can’t always figure out another person’s experience. If it wasn’t for the fact that everyone has some overlap, many would believe everyone gets something personalized and special. Not that the experience isn’t personalized to some extent, but everyone has about the same general experience. It is honestly quite strange to hear two people going back and forth about it.’


Messing With Paths - Chapter 385

Building Placement - Chapter 387

Comments

Raszagal

Doyle, ‘Sigh, buy for a stat > Doyle, ‘Sigh, but for a stat

Dennis

buy for a stat I literally doubled First word there is wrong :P

leon boudet

So what loot Doyle will add to existing mob? A small bobine of manacable to the boss loot-table? A 10% chance of ore to be elemantal ?

mly85lc

Cart pattern lv20... eh? Well that nice. Four wheel whit flat surface and axle is cart... so is .... shopping cart.. wagon.. wheelbarrow..and so is chariot if you look sideways..

dragonheartednovels

In this case I'm going for a transport vehicle moved by an outside force. IE, not a Mario cart. So yes, a chariot is a type of cart. In fact, if you look up the Wikipedia article "Cart", one of the example pictures is an Egyptian chariot.