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Edit: Now with a video that doesn't feature 1~2 minutes of nothing. That's what happens when you're in a rush, haha!

Look at me put together a post, in record time! My train to Eurofurence is leaving soon, but I still wanted to give a very quick update about the VFX I have added to the ground crack decals, to add a bit more impact to steps and stomps!

There's three layers to this (rather simple) effect:

  • Small rocks get flung into the air
  • The ring-shaped, dusty shockwave
  • Some dust shoots up between the cracks

For the latter to work, I had to create meshes, that match the ground crack textures: Along this geometry the dust particles are spawned!

Since I have a few different textures, it was a bunch of busy work to model the particle emitter mesh, for each one...

But I think it was well worth the effort!


Thanks for your Support, and now off to EF!

Now I have to quickly get back to packing my things, before I jump on the train to Berlin!
If you also attend and run into me, there's a good chance I'll have the game with me on my Steam Deck, if you want to give it a try—assuming it runs on that thing, that is (recent versions had a bit of trouble with that, let's just cross our finger!)

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Patreon Update #27 (fixed)

Patreon: https://patreon.com/darelooks Twitter: https://twitter.com/DareLooks

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