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Good afternoon. today I have for you an update to the "secret editor". Which if you hadn't noticed is a tool in-game with which you can make your own items and rooms.

For a while in the past, it has been secret because it has been a bit too shitty and unexplained for public use, and so too will that be the case for a bit of the future. I'm aiming to rectify that by making things a bit more understandable, reliable and intuitive. Which should also benefit my own work on TBOE since I have long been using these editors to make the actual content.

As part of these overhauls I'm trying out a sort of 'events and blocks' approach to item behaviour. That's what you see in the screenshot, is the next little bit of item behaviour I intend to add, making it so that when you remove tentacles they have a good chance of moving to another slot instead of actually being removed. The illusion of which is created by equipping a different tentacle item on the player.

These kinds of improvement should allow faster development of content by me once they're done, but means that less than usual will be made until then. With the additional upshot of mods also being much more feasible to make afterward.

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