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Weapon (handaxe), uncommon


This rough-hewn axe is used as a decider of arguments in certain orcish societies. A creature hit with the axe takes an extra 1d4 psychic damage from the attack unless it has an Intelligence score of 4 or lower.

When you make a check that's contested by another creature's check while holding the axe, you can choose to force both you and the other creature to make the roll without adding any modifiers to the result. Once this property of the axe has been used, it can't be used again until the next dawn.


Cut out the unnecessary details to find the root of your problem. If you cut deep enough, you often won't have a problem left standing.


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Comments

Darcy

Insane flavor, reasonable power and no Attunement is my jam - nobody has to give this up for a 'meta' item. Wonderful, and weirdly wholesome in potential applications - no smooth talking charlatan gonna out talk THIS barbarian, no SIR!