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Wand, rare


This wand has 3 charges and regains all expended charges daily at dawn. While holding the wand, you can expend 1 of its charges to cast the acid arrow spell from it, using a spell attack bonus of +7. The arrow created by the spell appears as a snake, rather than an arrow. When you expend the last charge from the wand, roll a d20. On a 1, the wand loses its magic and is transformed into a giant constrictor snake that's hostile toward all creatures (including you). On any other result, the wand immediately regains 1d3 charges. Each time this happens, the minimum number you have to roll on the d20 to transform it into a snake increases by 1, to a maximum of 5; this number returns to 1 daily at dawn.

This version of the giant constrictor snake has twice as many hit points. In addition, any creature that it bites must make a DC 16 Constitution saving throw. On a failed save, a creature takes 4d4 poison damage and becomes poisoned for 1 hour. On a success, a creature takes half as much poison damage and isn't poisoned.


Isn't it odd, now, to pray for it to devour itself?

Time and time again, I feel the handle-serpent writhe in my grasp, distending as it swallows its double from tip to tail. And each time, I fear its eyes will turn on me: content no more to keep up the cycle.

Yet, each time, its ravenous twin returns, spiralling out from the aether with fangs bared, and latches on to the tail before it to calcify into the wand's newest grip.

So I shift my handhold and start again, and pray I never see what happens once its hunger is sated.

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