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In a final "Feelin' Froggy" series of updates to the Amphibios / Laterreprosp setting from earlier this year, I'm excited to publicly release the latest playable race from the saddlebag: the ruun. These frogfolk from Amphibios are capable adventurers looking to make the most of themselves in a world that, until relatively recently, haven't been able to participate in.
This document will allow you choose between any of three subraces for playing a ruun, just like in the setting document: a rooble (frogfolk), ruglunk (toadfolk), or rangol (what I've always called frobolds, internally, but are frog/toad/kobold hybrids). It also goes a bit deeper into some of the shared amphibian culture between them, and gives a bit of an idea about how a typical one can sound or go about their days.
So go on and enjoy the world around you, beyond the wetlands of Amphibios, and make your mark!
This file will also be added to the Amphibios / Laterreprosp setting and subclass post, as will the previous bonus release from my friends at Borough Bound! 

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Anonymous

The Rangol and Ruglunk seem a little weak in comparison with the Rooble. The Rooble get a powerful attack option that hits everyone around them and gets stronger as it levels up, while the Ruglunk get a 1 turn poison ability that only applies to bite/claw attacks and can carry more, while the Rangol get a claw attack and can tickle grapplers with d4 damage. I still love the race as a whole, it feels very distinct while also not being quite as alien and cannibal-ly as the Lizardmen monster race. Overall I love it, I just wish the Rangol and Ruglunk had a little stronger abilities.

P0rtSyde

I love the race, very unique, both lorewise and mechaically, but I feel it is a bit weaker then it could be. To be only able to use the Rooble's croak once per short or long rest when it is more or less a slightly tuned up cantrip is kind of underwhelming. I also don't see the ruglunks poisonous reaction being used much, as many enemies use weapons or have immunity to poison. After a couple of tweaks though, I can't wait to incorporate this race into my campaign world.

Anonymous

Thank you so much for not going the "Monsters of the Multiverse" approach for these guys! After skimming through the book and checking out some of the online opinions about the new ways that WotC is structuring playable races, I have to say I really think the new style is a step backwards for DnD as a whole. While there is some honor to be found in striving for political correctness, there's also something to be said for it obstructing the author's original vision and diluting the archetypes that have since become ingrained in nerd culture as a whole, divorced of whatever harmful stereotypes they may have found their origin in.

the_griffons_saddlebag

The poison resist on the rangol is a powerful addition. The ruglunk may have room for 3/day uses of their poison ability, but in general I try to be a bit more conservative with stuff like that as poison is a really useful condition. There's time and room for these to go through updates, and they may some with some more playtests!

the_griffons_saddlebag

The croak's utility is modeled 1:1 off the dragonborn's breath. The ruglunk's poison ability could potentially be upgraded to 3/day, but I in general try to be conservative with power scaling, and poison is a really useful condition. There's room and time for these to see some updates down the line.

Anonymous

I do like the Ruglunk poison ability, but it only lasting until your next turn really makes it bad. If I may suggest, perhaps it should last a minute? Or maybe you can secrete the poison once per day, and can apply it to one weapon attack. For the Rangol I'd only suggest that the grapple damage should increase as you level up, and it should apply when you successfully grapple as well. Also, as an aside. Could we get the racial images along with the pdfs? Like you do with the Magic Items, I would love to use these NPC's

Anonymous

If they are ingrained, then they are trivially re-created. On the other hand, the settings that always seem to get the nerd-herd excited are the ones that go explicitly AGAINST the grain. So ... is the grain actually a value add? Or an unnecessary constraint? Then factor in the intense amount of implicit and casual racism that still exists among practitioners of the hobby (not to mention endemic to a lot of the "old school" writers) ... and maybe it starts to look like those archetypes aren't so easily divorced from the harmful stereotypes.