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Weapon (lance), rare (requires attunement)


You gain a +1 bonus to attack and damage rolls made with this magic weapon. On a hit, the lance's point whirs as it rapidly spins. When you attack a creature or object made of stone or wood with this magic lance and hit, maximize your weapon damage dice against the target.

Overcharge. The lance magically stores your movement into its own, spinning faster as you charge forward. Once per turn, if you move at least 20 feet straight toward a target and then attack it with the lance on the same turn, the weapon releases a superheated line of energy from it in the direction of the target. The line is 15 feet long and 5 feet wide. Each creature in that line must succeed on a DC 15 Dexterity saving throw or take 1d10 fire damage. If the triggering attack also hits, this fire damage is in addition to the weapon's damage against the target.


The monolith that stood before them was no match for their spirit. Their zealotry pressed them forward, to march through the barrier before them and pierce through it. The heavens would open up to them, whether they wanted to or not.

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Jaron Mortimer

GIGA! DRILL! BREAKEEEEEEEEEEEEER!