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Weapon (longsword), artifact (requires attunement)


This mighty blade belongs to the Astral Griffon Criir, a patron deity of artisans and craftsmen. Only a creature chosen by Criir can attune to this weapon, which is shared by those deemed worthy across the multiverse. Heroes selected to wield the blade are often set on great adventures across the planes of existence, and typically share at least some of the astral griffon's passion for creation.

While attuned to the sword, you can use a bonus action to summon it to your empty hand from a special demiplane. You are proficient with this weapon while you're attuned to it, which has the finesse property and is seemingly weightless in your grasp. The blade returns to its demiplane if it is more than 30 feet away from you for 1 minute or more or if you dismiss it (no action required).

Magic Weapon. Criir's Blade is a magic weapon that grants a +2 bonus to attack and damage rolls made with it. It also functions as a dancing sword.

Charges. The sword has 5 charges for the following properties. It regains all expended charges daily at dawn.

Spells. While holding the sword, you can use an action to expend 1 of its charges to cast either the creation or fabricate spell from it.

Starlight Crash. While holding the sword, you can use an action to cause it to teleport up to 40 feet in the air above a point that you can see within 120 feet of you. As part of this action, you can expend up to 3 of the sword's charges to cause it to then release an incinerating pillar of light from it in a 40-foot-radius, 40-foot-high cylinder toward the ground. Each creature within the pillar must make a DC 17 Constitution saving throw, taking 3d8 radiant damage for each expended charge on a failed save, or half as much damage on a successful one. Regardless of whether or not you expended any charges, the sword then plummets to the ground at the point below it, creating a blast upon impact in a 10-foot radius. Each creature within that radius must make a DC 17 Dexterity saving throw, taking 4d6 bludgeoning damage on a failed save, or half as much damage on a successful one. The sword then returns to your hand. Once this property of the sword has been used, it can't be used again until the next dawn.

Warping Strike. While holding the sword, you can expend 1 of its charges as part of making an attack with it. When you do, you can teleport to an unoccupied space that you can see within 30 feet of you either before or after making the attack. If the attack hits, the target also takes an extra 4d6 force damage.

Destroying the Blade. Only Criir can destroy the weapon, which requires it to be unmade while within the extradimensional space of a Griffon's Saddlebag.


Vyrre gripped the blade in his hand and felt the crackle of untold power lurch into him. This was a blade of creation, capable of making and unmaking in equal parts. This would be the blade that would see him through his task. His world was in peril, and time was of the essence.

A thousand days would fly by. He knew it to be true. And while everyone around him could carry on with their lives, unknowing of the tragedy that was to befall them should he fail, he alone was saddled with their future. He had to grow stronger, go farther, and keep fighting until the end, whenever that would be.

And as time would tell, he did. And he made countless friends along the way—every one of them a hero in their own right.

Years later, quietly triumphant, Vyrre took a deep breath and began his one thousandth, and first, day. The blade could rest, now. A new future had been made with it at last.


Item number 1,000! Thank you all for being here on this journey with me. You're all my heroes, and I couldn't do this without you! Thank you!

 This, like other Saddlebag/Griffon-related items, is automatically free for everyone (following the usual rules for free items, as described in the weekly free item polls).

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Comments

Anonymous

Congrats!!

Ryan from the Token Vault

What a milestone! That is some serious hard work. Nice one Griff! ❤️