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Wondrous item, rare (requires attunement)


This mechanical insect is three inches long and has the resemblance of a mosquito. It has a pair of tiny wings that silently keep it aloft. It hovers up to 5 feet above the ground and does its best to stay at your side within your space. The syrisquito can enter and pass through another creature's space and doesn't provoke opportunity attacks.

The syrisquito has a glass vial at its end that holds up to one ounce of liquid. You can use an action to command the syrisquito to ingest a potion or poison you provide, such as a potion of healing or basic poison, which is then stored in the attached vial. You can use another action to remove the glass vial from the syrisquito to retrieve its held contents or replace the vial.

The syrisquito has 10 charges and regains all expended charges daily at dawn. While the syrisquito is within your space, you can use a bonus action to speak its command word to expend 1 of its charges and cause it to fly to a creature's space within 60 feet of you and inject the target with the entirety of the contents from the vial. If there are no contents in the vial, it siphons one ounce of the creature's blood instead. If the target is unwilling, it must succeed on a DC 15 Dexterity saving throw to avoid the syrisquito. The syrisquito then returns to your space.

You choose whether the syrisquito's injection or siphoning is harmful or not each time you command it. If it's harmful, the creature takes 1d6 piercing damage from the syrisquito.

If the syrisquito injects a living target with another creature's blood, the target takes 1d10 necrotic damage. If the syrisquito injects the target with something else, such as a potion or poison, the creature gains the effects of those contents instead.

If the syrisquito holds a creature's blood for at least 1 minute, it can determine and magically share with you the following properties about that creature:

  • Its creature type
  • Any poison or disease already affecting the creature
  • Any resistance or immunity to poison or disease it has

The syrisquito is considered a magical object and is not a creature. It has AC 15, 20 hit points, and resistance to all damage. If the mending spell is cast on the syrisquito while it has at least 1 hit point, it regains 2d6 hit points. If the syrisquito drops to 0 hit points, it can’t be used again for 24 hours, at which point it regains all its hit points.


You could always tell when the old doctor liked a patient by how they administered treatment. Those that ignored the doctor's suggestions, or told them their ways were wrong, always felt the bitter sting of the medicine.

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