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Potion, common or very rare


The typical Orostead iced tea, a common potion, is a specialty alcoholic beverage that creates harmless sensory effects with each sip. When made, a tea has enough for 6 + 1d4 sips before it's used up, instead of a single use. You can take a sip as an action. When you drink this potion, roll on the table below to determine which one of the following effects occur:

The drink is incredibly refreshing with notes of lemon, tea, and cherry, and has virtually no alcoholic bite to it. Regardless, due to its magical nature, the alcohol within this potion affects a creature twice as much as the alcohol within a nonmagical beverage.

The following Orostead iced tea is a very rare variant with additional properties. It also tastes better.

When you take a sip of this potion, roll a d8 and consult the table below instead to determine which one of the following benefits you gain. Once you've gained a benefit from the table, you can't gain that same benefit again until you finish a long rest.


A now-famous remnant of the very brief School of Mixology course taught at the Spire in Orostead. This single drink caused more mayhem in one week than the city had seen since the Upheaval. The class was immediately canceled, but its legend continues to live on in this miraculous drink.

It also, begrudgingly admitted by the Spire administration, led to a sharp increase in Adventuring Guild requests for wizarding parties—in both senses of the word.

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