Home Artists Posts Import Register

Downloads

Content

Both the setting and subclass documents have been re-uploaded with the changes listed in the update log at the bottom of the page. Be sure to redownload them!


The ancient dwarf-built city of Heavensteppe pierces the skies from the top of Mount Glintdawn, also known as the Blessed Mountain. Carved from the mountaintop’s stone into a cascading series of five ringed plateaus, each steppe has become a distinct region of the city with its own function, culture, and history. Settled by an expedition of dwarven clans tasked with establishing a small outpost that could not return home, the city stands today as a literal and spiritual monument to persistence and stalwart independence. Under the city’s vigilant watch from the mountaintop, Heavensteppe offers benevolent warnings to its neighbors of impending danger, but chooses to remain neutral in foreign political engagements. With its advantageous position and sturdy dwarven construction , the city serves as a bastion of economic and political autonomy. 

What's included:

  • New lore and dwarven clans from a mountainous dwarven city!
  • Historical and structural details for the city's government and military force 
  • Details of 6 unique different terraces, or steppes, to explore
  • A long list of suggested locations, as well as the people who can be found there
  • Quest and adventure hooks
  • 6 new encounters, including beasts, dragons, and soldiers
  • 2 maps donated by Cze & Peku
  • New Fighter subclass: the Steel Hawk!


Credits

I was responsible for direction, design, and additional editing for this setting. However, this couldn't be possible without extra help. If you like this setting, consider supporting these other incredible 5e content creators:

Ty Christensen — Writing, editing

TheArenaGuy — Monster creation, editing

Cze & Peku — Maps

Fabian Saravia — Subclass illustration

Benjamin Sommeregger — Cover art


What comes next?

As patrons, you can help decide what setting and subclass come next! Vote in this poll during the setting's first week of its exclusive release and choose what comes next!

This will be a freely accessible post after 1 week of being patron-exclusive. Thank you for your support, heroes, and for letting me make this content for you and the rest of the community!


Subclass Update v1.1:

  • LANCES are now this fighter's most coveted weapon. They're treated as 1d8/1d12 versatile weapons for you while you aren't mounted, and because of your nimbleness and balance, you're able to offset some of the awkwardness in fighting with close combat with them. When you hit a creature within 5 feet of you with a lance, you can immediately move up to 5 feet away from it (without provoking opportunity attacks), provided you have enough movement remaining. If you hit a creature with a lance while you're Launching, you can deal damage to them as if you're holding the lance with both hands.
  • Subclass art has been updated to reflect the move to lances.
  • Launch's bonus damage now scales like the Battle Master's, meaning that it'll stay relevant even at higher levels without being too much extra at early ones. It scales from a d8 to a d12 in bonus damage.
  • Further, because it feels bad to miss when you use a Launch, the level 10 ribbon has moved to the core Launch one, allowing your Launch attack to be made with advantage. The rest of the level 10 feature remained unchanged.

Files

Comments

No comments found for this post.