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The Rocborne are an eons-old culture of world-travelling nomads who explore the land from the sky. By flying on the backs of ancestral rocs, these wanderers live in harmony in the skies with their flying Home.

Experienced hunters, gatherers, and crafters, these people treasure the wisdom passed down from their ancestors. When living elders aren't available, calling out to their wayward spirits on the wind can sometimes call them back to aid them in times of need. When they land, the Rocborne are eager to trade, share stories, and experience the warmth of a brief holiday on the ground.

You and your party may find some of these groups at a landing site competing in bouts of strength and valor, or telling stories about how their Home encountered a powerful thunderbird in the clouds. By interacting with them, you may earn some of their unique boons or be invited to join or escort them on the next leg of their high-altitude journey.

Whether your party decides to take to the skies or stay on the ground after meeting the Rocborne, these nomads are sure to leave to your players with more stories to tell than when they arrived. 

What's included:

  • Extensive new lore and setting details
  • Unique high-altitude encounter tables
  • Rollable Rocborne NPC tables
  • Suggested quests
  • 7 new monsters, including an electrified roc: the thunderbird!
  • 3 maps donated by Cze & Peku
  • New Ranger subclass: the Rocborne!

Credits

I was responsible for direction, art, design, and additional editing for this setting. However, this couldn't be possible without extra help. If you like this setting, consider supporting these other incredible 5e content creators:

Ty Christensen — Writing, editing

TheArenaGuy — Monster creation, editing

Cze & Peku — Maps

Fabian Saravia — Subclass illustration

What comes next?

As patrons, you can help decide what setting and subclass come next! Vote in this poll during the setting's first week of its exclusive release and choose what comes next!

This will be a freely accessible post after 1 week of being patron-exclusive. Thank you for your support, heroes, and for letting me make this content for you and the rest of the community!


Subclass updates: v1.1

  • Changed level 9 spell to lightning bolt, rather than call lightning. Better use of your action economy but still thematic and useful. More active without another spell vying for your concentration usage.
  • Reduced the guiding wind level 3 damage to 1d4, but still 1d8 at level 11.
  • Renamed "Leap of Faith" to "Soar"
  • Fixed an oversight that only allowed you to regain uses of Hurricane on a short rest, but not a long one.

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