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[Update 2: March 31, 2024 (like two hours later)
The VAR was almost 900MB. I did some texture compression and resizing, it's now down to 375MB.]

[Update: March 31, 2024
I've updated the link below to a new VAR that includes a new, lighter skin variation; an updated tail assetbundle (2 tail versions for light and dark skins); and updated clothing textures (so the gold looks more realistic).]

Bastet is the goddess of protection, health, and pleasure - which makes sense, for a deity able to lick herself clean!

While the crocodile goddess Sobekka might manifest on sunlit dunes, Bastet is best known for prowling around temples at night. With her skin black and nearly invisible in the dark, she carries a sistrum, an ancient rattle design, to warn devotees of her approach that they may prostrate themselves appropriately when her gold-adorned form appears to bless them with prosperity, vitality, and some purring midnight fun.

Download link: https://mega.nz/folder/0RkjQYIB#pLTs_elNjvpgdY9i7HTugA

Features: Boobs. Cat head with cat teeth and a cat tongue. Custom clothing. An earring that dangles. Pink bits. Cat feet as a 2nd optional morph. Custom morph and textures, as always.

She also includes an appearance preset; 2 collider presets, one that includes cat feet and one without; and a CUA Manager plugin (highly recommended) preset for loading her accessories into new scenes.

Credits:
Kemenate for almost everything related to Morphs that Fix Things.

THNL883 for the crook and flail assets.

Stopper, NoStage3, and MacGruber for plugins, 


Full honest disclosure, despite my best efforts and dozens of iterations of fixing morph and rigging and clothes and clothes textures and assets, she's got a bit of jank here and there. Collisions won't be perfect, clothing might slide around a bit or clip, her joints aren't 100% where I want them to be - and the tail needs to be re-parented to her Pelvis node every time you load a scene with it. I thought a recent CUA Controller plugin update fixed this problem, but not for me, at least. Speaking of the tail, again, I struggled with the physics - it should LOOK quite nice if you turn on rotation control and tell the tip node to curve, and maybe one or two other nodes, but the physics make it behave a bit more like a tentacle than a tail. Sorry it's not better, I really wish I could figure these out to have them behave correctly! 


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Comments

Logovore

Impressive! Well done!