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Traditionally, every year I start with something new. This time I chose ArtStation. Did you know that in addition to 2D-drawing I am also fond of 3D-modeling and developing my own game on UE5? Of course you did, I periodically post here materials on the development of this very game.

But this time I'm serious. I'll be posting everything I've learned over 4 years of self-study in Blender 3D, Marmoset Toolbag, Substance 3D Painter and, of course, Unreal Engine (first UE4 and now UE5). Yes, specifically Unreal, not Unity. I don't like Unity and I don't even consider the idea of exchanging the convenient and feature-rich Anril for Unity.

Note: no, I won't be posting materials purely about my game on ArtStation. I will post there something like a 3D-developer's portfolio, namely finished props, screenshots from the game engine, SP, Blender, links to Sketchfab, interface elements, icon sets and all that kind of stuff. And maybe one day bosses from Rockstar, Ubisoft, Blizzard or other big and not so big game companies will write to me and invite me to work!

Well, if you are also on ArtStation, then join me and follow my successes not only in the 2D field!

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