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V2.01修复了被车撞时候模型爆炸的问题 / V2.01 Fix the vertex explosion when hit by the car

修复MOD2.0失效的问题 / Fix the issue of MOD failure in 2.0

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裤子做了半透明处理,有问题欢迎留言(虽然不保证一定修但大概率还是会调一调的),明天会再放出两个MOD
The shorts have been semi-transparent. Welcome to provide any suggestions.

如果遇到透明将身体部分穿过的问题,可以将ini文件中TextureOverrideSeeleA和TextureOverrideSeeleB的match_first_index值对调来解决问题

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下面是对于透明的说明:

打开merged.ini文件,找到下面这一段(使用genshin_merge_mods.py合并mod的时候同样将这部分加进ini文件就可以恢复透明)

; Custom Shaders ----------------------------

[CustomShaderTransparency]
blend = ADD BLEND_FACTOR INV_BLEND_FACTOR
blend_factor[0] = x
blend_factor[1] = x
blend_factor[2] = x
blend_factor[3] = 1
handling = skip
drawindexed = auto

其中的x是调控透明度的(调整时3个值一起变),范围0~1,需要注意的是数值为1的时候并不是不透明,而是显示的黑色,目前不清楚原因,如果需要不透明的,可以将ini文件中所有run = CustomShaderTransparency替换为drawindexed = auto
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Below is an explanation of transparency:

Open the "merged.ini" file and locate the following paragraph (When using genshin_merge_mods. py to merge mods, adding this part to the ini file can restore transparency)

; Custom Shaders ----------------------------

[CustomShaderTransparency]

blend = ADD BLEND_ FACTOR INV_ BLEND_ FACTOR
blend_ factor[0] = x
blend_ factor[1] = x
blend_ factor[2] = x
blend_ factor[3] = 1
handling = skip
drawindexed = auto

Among them, x is used to regulate transparency (the three values change together during adjustment), with a range of 0 to 1. It should be noted that when the value is 1, it is not opaque, but black. The reason is currently unclear. If opacity is needed, all run=CustomiShaderTransparency in the ini file should be replaced with drawindexed=auto
说明:
1.如果只想要某个差分,你可以删除其他文件夹和merged.ini文件,然后打开你想要的那个mod的文件夹,最后将ini文件前面的disabled去掉(如果这个文件夹下缺少dds文件,请从第一个文件夹内复制),就能得到一个单独的MOD差分
2.如果要在启动的时候固定在某个MOD,可以用记事本打开merged.ini
找到下面的内容:

[Constants]
global persist $swapvar = 0

将0替换为你想要停留的MOD的数字(从0开始所以序号需要减去1)

illustrate:
1. If you only want a certain differential, you can delete other folders and the merged. ini file, then open the folder of the mod you want, and finally remove the disabled in front of the ini file (if the dds file is missing in this folder, please copy it from the first folder) to obtain a separate MOD differential
2. If you want it to remain a certain MOD everytime game starts, you can edit merged.ini file
Find the following content:

[Constants]
global persist $swapvar = 0

Replace 0 with the number of MOD you want to stay in (starting from 0, so the serial number needs to be subtracted by 1)

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