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Martial Arts Set - The Silver Moth Clan

Heavenly Fluttering Robe

Wondrous item (Robe), Varies (requires attunement by a spellcaster)

The Heavenly Fluttering Robe, a traditional garment of the Silver Moth Clan, is woven entirely from the unique silk of the Chandrama Moth, found solely within the clan's domain atop the southern peaks of the Svargiya mountain range. Despite its soft, shimmering appearance, this silk rivals the durability and defensive prowess of elven mithril, thanks to the Chandrama Silkworm's magical properties and the ancient enchantments applied during its crafting. To unlock the robe's full capabilities, one must infuse it with arcane energy, which is fully realized through the execution of the clan's traditional martial arts. As a rite of passage, every senior clan member is tasked with crafting their robe and mastering these distinct martial techniques, marking their transition into adulthood.

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1st Dance - Fluttering Illusion

While you wear this robe, it grants you an Armor Class of 13 + your Dexterity modifier + half your proficiency bonus (rounded down), as the ever-moving pattern weaving illusions make you harder to target.

Graceful Step. Your movement speed increases by 10 feet. Additionally, once per turn, when you move at least 10 feet immediately before you jump, you can increase the distance of your jump by 10 feet, even if this exceeds your remaining speed.

2nd Dance - Misty Mirage

Starting at 5th level, you master the illusion enchantment woven into the robe. The robe has a number of Mirage charges equal to your proficiency bonus. You regain all expended charges after a long rest. During a short rest, you can expend one or more of your hit dice to regain a number of Mirage charges equal to half the expended hit dice, rounded down (minimum of 1).

Mirage Step. As a reaction when you take damage, you can expend one Mirage Charge to halve the damage received and teleport up to 30 feet to an unoccupied space you can see, leaving behind a swarm of silvery, ethereal moths at your original location.

3rd Dance - Silver Wings Dance

At 11th level, your dance leaves a trail of illusory, ethereal moths. When a creature misses you with a melee attack, you can use a reaction to force it to make a Wisdom saving throw against your spellcasting DC. On a failed save, it becomes charmed until the end of your next turn.

Dance of The Twin Moon. You can use an action to expend 1 Mirage Charge to create an illusory duplicate of yourself within 60 feet. The duplicate lasts for 1 minute, until it takes any damage, if it’s more than 60 feet from you, or until you dismiss it as a bonus action. It has your AC, 1 hit point, and uses your saving throw bonuses. The duplicate looks identical to you and can move independently according to your will, but it doesn’t occupy a space and can’t interact with the environment. On your turn, you can move the illusion up to your movement speed to a space you can see (no action required). When a creature attacks you while your duplicate is within 20 feet of you and its line of sight, that attack roll is made with a disadvantage. Additionally, you can teleport to the duplicate’s space as a bonus action. Once you use the feature to teleport, the duplicate disappears.

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The file will be added to the Martial Art Set folder in the Vault Post.

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Comments

kadog 63

Hell yeah i so missed this, after 3 months I'm back

Delton

Will their be more sets in the near future or is this the last one?

sinlaire

I have a couple more in my mind. There is the spider theme, serpent/poison theme, something that uses musical instruments, and a couple of others that use martial weapons.