Revolver (VRCHAT/SDK3) (Gumroad)
Downloads
Content
Please rate this item if you decide to get it (FREE), this will vastly help me out by getting seen more, and will help fund more cool items like this one!
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... DRAW!
A trusty sidearm, ready at your side. The Revolver won't let you down in a pinch (unless you forgot to reload that is)
Designed to fit any VRChat avatar of any size with easy installation.
Become the light of the party with your cool gun tricks, swing the revolver around in your hands and throw it to the other hand, fan the hammer and unload 6 bullets in rapid succession.
Several attachments like a dogtag trinket, working holographic sight, suppressor (yes this is not very realistic, but I don't care) and also a laser sight.
All with changeable textures!
Change the texture of the holographic sight and color with simple radial menus, or even add your own holographic sight texture (guide tells you how to do that)
Laser sight with hue shift radial!
Custom menus!
Product Details:
- You get the full working Revolver made to fit any VRChat avatar, scaleable and moveable.
- Easy to understand installation guide made for beginners with minimal unity knowledge.
- 20k~ poly model.
- Shooting, Reloading and several gun tricks and even fanning the hammer to unload all 6 bullets.
- Working holographic red dot sight (with hue shift)
- Suppressor addon (yes I am very aware that is not realistic, but I also do not care
- Laser sight (with hue shift)
- Entirely gesture controlled with just a few menu toggles.
- Usable in both right and left hand.
- Everything has sound effects.
- Sorta Optimized, but you will definitely be put to poorly rated avatar.
- Uses 26 bools and 2 floats.
- 39 materials (it's pretty high because of particles and such)
- Fully network synced
- You get the Substance Painter files for enhanced customization.
- FBX files included.
- Note: This assets animations uses WRITE DEFAULT on OR off, depending on what you need. the unity package includes two different FX layers you can choose to merge, you will only need to merge the one that fits your avatar (mixing write defaults can make gestures act weird)
(The FX layers are identical otherwise, it's just some check boxes that are ticked on or off, which you can also manually change yourself).
Default package comes with 3 different textures, but you can choose to purchase the Extra skin pack if you want additional textures for the Revolver
*textures can also be mixed and matched easily
DEPENDENCIES:
Poiyomi Toon shader version 7.3.050 or newer
Avatar 3.0 Manager v2.0.6 or newer (used to make the installation a lot easier and faster)
(both of these are free)
Terms:
- This item is NOT QUEST COMPATIBLE, you should not buy this if you do not have a pc.
- By purchasing this product you agree to NOT share the files with anyone who has not also purchased the product.
- You are allowed to commission/take commissions for putting the asset on an avatar.
- You are allowed to make public avatars with the asset, but not directly share the files.
- I am not responsible for you breaking your avatar if you import the asset wrong, it is advised you take a backup of your avatar before attempting to install it.
- This asset is for PERSONAL USE ONLY. you cannot use it commercially.
- If you do wish to use it for a commercial avatar you are allowed to set it up and export without the prefab (menus are fine), then let people know where to buy the asset. You are under no circumstances allowed to include the files for the asset in your own export. Your store page must be pretty clear about that to avoid confusion as well.
Contact:
discord.gg/gDzr4Xh7HS Discord server *I recommend you try here first, I got an FAQ of common issues posted there
Discord: Liindy
Twitter: https://twitter.com/LiindyVR
Credits:
Revolver 3D model commissioned from: https://yergoddamnright.gumroad.com/
Check out his stuff please!
Laser shader by - CorpseGod003 Particle by https://unitytheproto.gumroad.com/
Black Classic texture by MaximillianCat
World constraint prefab by vrlabs: https://vrlabs.dev/item/world-constraint
Thanks for reading all the way down here :)