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PC, FaceTracking and Quest Unity 2022 Package with the pre set avatar and texture variants. Substance Painter files for all included textures

FAE MOTH

Single moth looking for lämps

A lil bug I made for VRChat from scratch.

(Now available in Bee flavour!)

Public AvatarPublic Face Tracking AvatarBeeeeeeeeeeeee


Features

  • Highly customizable with many blend shapes. Set up with 3.0 functions so you can customize on the fly!
  • Expressive visemes, face and gestures
  • Face Tracking (Unified Expressions)
  • Wing puppet and extra arms with customizable smoothing and posing
  • Full body tracking compatible
  • MMD Visemes (Mouth only due to limitations)
  • Pre set up with PhysBones and toggleable PhysBone colliders and Toe bones
  • Three texture set ups pre configured for Poiyomi 9.0.5. One by me and additional created by Lemahn and VashTwiist!


Avatar Stats

  • 42747 Tris (36774 without extra arms)
  • 2 Skinned Mesh Renderer (1 without extra arms)
  • 4 Material Slots (3 without extra arms)
  • 8 Phys bone components, 32 transforms

Rating: GOOD Now MEDIUM due to the Constraint update. I am sad.


What's included

  • Unity 2022 package ready to go for quick and easy set up! Includes Quest scene with VRC Constraints!
  • Substance painter 9.1.2+ file
  • Blender 3.4 file


Terms of Service

Prohibited:

The Fae Moth may not be used for commercial purposes, including but not limited to promotion of paid services, merchandising, and paid media using the assets of the package included in the purchase without explicit permission from Vivi. Use for promotion of assets made for the Fae Moth is allowed.

Vivi reserves the rights to the model for use in gaming, advertising, and applications, as well as any other commercial uses.

Redistribution of the Fae Moth avatar base is prohibited.

Reselling and promoting the Fae Moth and its assets is prohibited.

Reselling modified versions of the Fae Moth and its assets is prohibited without explicit permission from Vivi..

The Fae Moth is not allowed to be used for part of a "new" commercial kit-bashed avatar.

The Fae Moth is prohibited to be used for AI generation or AI learning under any circumstances.

Allowed:

The Fae Moth model and associated assets may be used for personal use, including as a Vtuber avatar, or for personal nonprofit projects.

Texture and asset modification commissions are allowed if both parties own legal copies of the Fae Moth Avatar package.

Public avatars are allowed, a link in the description to the store page is greatly appreciated.

Create and sell assets or customized textures for the Fae Moth base on gumroad or other sites as long as the files do not contain any original Fae Moth files.

The Fae Moth is allowed for pose and anatomical reference for 2d artists.

Due to it being a digital product I cannot accept any refunds.

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Menu icons by VashTwiist (@VashTwiist)

Face Tracking template made by Adjerry91

Render by SnakeMayo (@GatorKetchup)

Unity Package



Hand Fix (For those who dont want to update their whole project)

Change log

1_1 - (By BluWizard)

  • Updated FBX Files with optimal Finger Muscles settings, fixing various issues with SteamVR Skeletal Input in the latest VRChat Update.

    • When using the Extra Arms, the Constraints should properly follow the rotation of the Fingers using the new settings.

  • Included FBX Importer .preset file for use as future reference.

  • Converted all Constraints, including animations controlling them, to use the new VRC Constraints components. This requires SDK 3.7.0 or newer!

    • Because VRC Constraints are supported on Quest, the Quest Prefabs have been updated to include the Extra Arms.

  • Added an Anchor Override on all Prefabs, fixing an issue with uneven lighting on the Extra Arms vs. the Body in certain Worlds.

  • Increased the Bounding Box Size on the Extra Arms to 1 m, fixing an issue with the Extra Arms disappearing at certain angles.

Files

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