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A .rar containing the "Fluffy Pup Piggies" 3D model (in fbx format), with all assosiated textures.

It's so fluffy!
A soft and edgy pigtail hairstyle for a pup whose bark is worse than her bite.
🐾 Model is 100% Made-from-Scratch!
🐾 Rigged & weight-painted!
-----> Armature includes "Head" bone for merging, a root bone for PhysBones, & end-bones for end-point preservation.
🐾 12+ hair & 8 collar textures included!
-----> Hair material includes 1k albedos, normal map, & emission mask.
-----> Hair works with other vertical hair textures, as well!
-----> Spiked Collar material includes 1k albedo, roughness map, normal map, & 128x128 metallic mask.

૮₍ ˶•⏷•˶ ₎ა 🦴 . • ☆ . ° .• °:. *₊ ° . ☆

【Terms of Use】
🐾 No redistribution.
-----> Do not redistribute or resell assets or textures, unless on a completed avatar model.
🐾 Credit me.
-----> Credit me if used commercially. Do not claim as your own.
🐾 Not for use on free or nitro avatars or packages. ✘
🐾 No refunds.
-----> Please understand that I cannot offer refunds on digital goods.
🐾 Information required.
-----> You must provide your Discord username when purchasing this product. If you do not have a Discord account, please provide a user or contact most closely tied to your use of this asset.
🐾 Gift appropriately.
-----> To purchase this asset as a gift for another user, you must use Gumroad's gifting function & provide the appropriate information for the giftee at checkout.

See the complete terms below.

Terms of Use

Thank you for your support! Please consider rating! :)

【Discord】

Join the discord server to browse my collection of free hair textures, receive support & server freebies, boost for nitro rewards & partake in exclusive sales & giveaways!

【Tips For Use】

▷ Limiting/Optimizing Bones
You can delete end-bones from the armature in Blender before importing to Unity; just be sure to set your Y endpoint position for PhysBones within Unity. If you choose to keep end-bones, then your endpoint position will already be preserved.

▷ PhysBones
In Unity, add a PhysBone components to the "Hair_Root" bone. The showcase video uses default PhysBone settings.

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