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A ZIP file containaing the "Nubby Bunny Set" 3D model in FBX format and all assosiated textures.

Stumpy-wumpy wittle bunny ears. How cute!

🎀 100% Made-from Scratch!

【Textures】

  • 8 Textures + 1k PSD file included!
  • Textures match Bun-Bun Buddy [FREE]!
  • Easily create your own textures using the PSD file w/ helpful masks.

【Rig】

  • Rigged & un-rigged versions included, so use what's better for your workflow.
  • Rig is for placement purposes. (Not PhysBones.)

【Tips】

If you'd like to support me in making more free assets, please consider donating through Ko-fi.

Leave a Tip

【Terms of Use】

Restricted Use.
🎀 Use on free, nitro, and public VRChat avatars is permitted. Just give credit. ✔
🎀 NOT for use for suggestive avatars or content.

See the complete terms below.

Terms of Use

Download & Links

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【Discord】

Join the discord server to browse my collection of free hair textures, receive support & server freebies, boost for nitro rewards & partake in exclusive sales & giveaways!

【Tips】

If you'd like to support me in making more free content, please consider donating through my Ko-fi.

Thank you for your support! ☺

Tips for Use

▞▞▞▞▖Tips for Use ▞▞▞▞▖

▷【Adding in Unity】◁

To add this set to your avatar in Unity, you can use the "rigged" version, and adjust as needed using the armature. Drag the "Ear_L" & "Ear_R" bones to be children of your avatar's "Head" bone, and the "Tail" bone to be a child of your "Hip" bone in the hierarchy.

▷【Adding/Optimizing in Blender】◁

You can use either version to add in blender (depending on whether you prefer to edit w/ the bones, or just the mesh.) The armature itself serves only to assist you in adjusting the asset to your avatar. You can apply the armature modifier and remove the armature when you're ready to finalize your changes. Be sure to weight-paint* the ears to your avatar's head, and the tail to your avatar's hip, and set them to follow your main armature in "Modifiers" tab.

▷【Weight-painting】◁

This asset was designed to be static. Meaning weight-painting is simple!
In Blender, select the ears in object mode and "TAB" into edit mode. Use hotkey "A" to select all. In the "Object Data Properties" tab, add a vertex group called "Head," (or whatever the name of your avatar's head bone is). Set the weight to 1, and assign. Repeat this process to paint the tail to the "Hips."
You can remove the other unused vertex groups.
Be sure you change the selected armature in the "Modifiers" tab to be your avatar's main armature. (See above image.)

▷【Support】◁

For other relevant help/support, or to report an issue, please reach out on Discord.
Join the server & open a support ticket, or DM me, @zioketski.

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