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Unity Package, Substance Painter projects, exported textures, Blender project.

Sygelli "Origin" species by Neochroma @ neochroma.xyz

Both revised and original versions of the Origin model!

Try before you buy:

Link to Neo's avatar world

Pre-requisites / Uploading assistance:

  1. Verify your using VRChat's current supported Unity version.
  2. Import VRChat's currently supported SDK into your new Unity project.
  3. Download and import Liltoon shader: https://github.com/lilxyzw/lilToon/releases
  4. Now you're good to import the Origin Unity package into your VRC project.
  5. Double click on the "Origin" / "Origin-revised" scene.
  6. Upload!

Model Specs / contents:

  • Origin: Original: With all accessories the poly count is 34,279 polygons (triangles).
  • Origin: Revised: With all accessories the poly count is 63,347 polygons (triangles).
  • Material slots used: 7 Material slots are used for both versions of the Origin.
  • Has facial emotion shape keys as well as syllables.
  • Breasts, dragon whiskers, and other accessories can be toggled on or off.

Unity:

  • Performance PC rating ranges from medium to poor. Can be uploaded to Quest!
  • Phys-bones pre-applied.
  • Toggles created for the accessories / body modifications pre-made.

Substance Painter:

  • Individual substance painter projects for each texture set (See the photos of the UV's). If you have Substance Painter I highly recommend using it for retexture jobs!

Legal / TOS:

  • Personal use only. For inquiries regarding commercial use, contact me.

Questions, comments, or concerns?

  • Contact me on Discord! Username: new_color

Update logs:

Check out my Trello board to view current avatar progress & avatar updates! https://trello.com/b/31erGQ5e/neos-progress-avatars

This Unity package is all you need to get an original and/or revised Origin model uploaded to VRChat!

Origin: old version.

Origin: Revised version.

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