【2023/09】WIP - Color Shift | 過程 - 顏色調整 (Pixiv Fanbox)
Content
Concept | 概念
Long time no see (?)
The only thing I said will happen this time was "More machine semen juicing". "But how? You've already done this so many times already (・ัω・ั)" I hear you say. Let me present to you...
好久不見(?)
上次投票選項我只寫說這次會有「更多機械榨精」。「但你不是已經把各種榨法都玩過了嗎?(・ัω・ั)」你如此說道。讓我為你介紹…
1. The rubber ring of the machine will be hooked to the subject's penis glan, preventing them from escaping.
2. The machine is stretchable like a spring, allowing the subject's penis to penetrate through the entire machine; hence, providing a deep-throating sensation.
3. The machine is semi-transparent. The machine will first be opened → swallowing the subject's penis in full → the machine closes → the machine retracts back down sucking on the subject's penis.
Yes, there are vibrators inside the cup as well. Yes, the gaps are designed with inverse-hook shape, making the penis easier to get in, but more suction when pulling out.
While I think the idea of a retractable-milker is super hot, I guess it'll take forever to animate… why do I keep doing this to myself (´,,-ω-,,)
1. 機械的橡膠環將纏在使用對象的龜頭上,避免他們脫離軌道
2. 此機械是可伸縮的設計,讓使用對象的陰莖能頂到底部,享受類似於被深喉的快感
3. 此機械是半透明的設計。機械將會先張開 → 將使用對象的陰莖唅到底 → 機械將闔上 → 在往下收回的同時吸吮使用對象的陰莖
沒錯,杯子內部也會震動。沒錯,間隔的設計是逆向鉤子的形狀,讓陰莖能輕易滑進,但拔出時有更多阻力。
雖然我覺得伸縮式的榨精機器很色,但這要做成動畫應該會很累… 我總是在想方設法搞自己(´,,-ω-,,)
Draft | 草稿
I've been wanting to draw this pose for a long time ( ง ᵒ̌∀ᵒ̌)ง⁼³₌₃ The fact that Orbi's leg is held up against his control, exposing his entire body to the viewer is just ⁽⁽ଘ( ˙꒳˙ )ଓ⁾⁾
However, I didn't want Orbi to be too tired in that position, so I've employed some tentacles to help out (?) If they get touchy it's not my fault, I'm only trying to help 😏🤭
我想畫這姿勢想畫很久啦 ( ง ᵒ̌∀ᵒ̌)ง⁼³₌₃ Orbi的雙腿不受控制地被往上抬,讓他全身弱點都被看光光真的是很⁽⁽ଘ( ˙꒳˙ )ଓ⁾⁾
但我不希望Orbi維持這個姿勢會累,於是我就加了一些觸手來支撐Orbi(?)如果牠們偷摸或什麼的就不是我的問題了,我只是想幫忙而已😏🤭
The background is made in Blender! I've been practicing 3D a lot more during the past month like I said and it's paying off! The background still needs a lot of editing in order to blend into the illustration, though.
For the details, I've been learning to use KIT-OPS to quickly insert them.
As for the acoustic foam, I wanted to hint that no matter how loud the subjects scream, people outside are unaffected. (※my dear friend who's a sound director told me that it's not how acoustic foams work at all, BUT I DONT CARE (´ฅωฅ`))
背景是用Blender做的!如之前說的一樣,上個月我花了一些時間學3D,這個月馬上派上用場啦!這背景還是需要很多調整才能融入插畫中就是了。
細節的部份我是用KIT-OPS來快速挖出一些形狀上的變化。
這於那些隔音海綿,我是想暗示不論使用對象叫得多大聲,外面的人都不會被影響(※我的音樂總監好友跟我說隔音海綿其實不隔音,但我才不在乎咧(´ฅωฅ`))
Here's the actual crop of the illustration. I drew extra just in case if I need to animate it.
這是本次插畫的實際裁切。我多畫只是以免做動畫會破圖
Masking | 劃分區域
Rougher than normal Color Draft | 比平時更粗糙的顏色草稿
I'm trying to learn from Rinotuna sensei's drawing process this time. Meaning I'll have to redraw everything and abandon the color draft for an even cleaner final result. So, the goal here is to get a rough idea of how the colors and composition will look, then I'll redo everything again.
我這次在試著學習 Rinotuna 老師的繪畫過程。意味著我顏色草稿完成後要把所有東西重畫一遍才能有更乾淨的成品。所以目前的目標是抓出顏色跟構圖大概的感覺,之後再重畫一遍。
Minor Tweaks | 稍微修正
Corrected the way the torso and armpits are shaped. (๑><๑)
稍微修正了軀幹及腋下的形狀 (๑><๑)
Line Art | 線稿
Grayscale | 灰階
For people who are into petrification, I guess this is a bonus (???
The idea here is to have 3 layers: 1 layer that has shadow information and bounced light information, 1 layer that has ambient occlusion information, and 1 layer at the bottom with the base color.
對於喜歡石化play的人來說,這應該有加分吧(???
這邊的概念是分3個圖層:一層有陰影和環境光、另一層有遮蔽陰影、另一層則是底色。
Layer Blend Mode | 圖層混合模式
At this step, I took reference from Rinotuna sensei's tutorial on which layer blend mode to use, then tweaked it a bit based on my own preference.
這個步驟,我參考了Rinotuna老師的教學來看要用哪些圖層混合模式,之後再依照自己喜好調整。
Color Shift | 顏色調整
Instead of using "overlay" for light, I used "color dodge". I've also strengthened the subsurface scattering a lot more based on my own preference using "soft light". The highlight I typically use are applied as well using "linear dodge".
與其用「覆蓋」來打光,我用的是「加亮顏色」。我也用了「柔光」來大幅加強了次表面散射。我常用的高光則是「線性加亮」
Then it's time to render the character!
I still have no idea how I'll render the semi-transparent cup though XD
接著就要來細修角色啦!
那個半透明的機械杯要怎麼細修我還是沒想法就是了XD