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Hi Everyone!

This week I have some animated artwork to showcase so lets get into it!

1: What's New?

So the bulk of work for this week was spent on making the refined art assets for the new enemy type; the Slime Monster.


Then those refined assets where exported into Unity, rigged up, and animated.


So the result of that work is that we now have Slime Art Assets where I can change the color of the slime pretty easily:

Although their gameplay functionality isn't complete just yet.


In addition to that I also rigged up and animated the "Enemy Capture" state where a slime has stunned the Bindmancer and teases her.


Apologies for the darker then usual lighting. I was testing all this out in the debug level which I made darker.


There's still some lighting and animation tweaks to make but for the most part it's looking great!


Another thing being worked on this week was doing some production document work for a developer. I want to keep what their working on a bit of a secret until I can say with confidence his work can be integrated into the build. We'll see where that goes in the next few weeks!

2: What's Next?

For next week there's a bunch of Slime Enemy Logic I need to develop. In particular the logic for how slimes can get the player into the trapped animation state shown above.


With some luck and hard work my intent would be to show you all the unique features of the enemy slime monster next week!


Overall the production for the enemy slime has gone pretty well so far!


Cheers!

- Caroo

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