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Been a while since i mentioned this project. Originally back in February i mentioned using animation software cascadour to quickly create animations which i would bring to blender and make short films. Well i ended up in Unreal Engine 5 and have been slowly building up knowledge on using it to position, animate and render, and finally have something to share.

A small piece of test footage to show whats possible with Unreal Engine and boy eating monsters. With the characters and environment all set up it should be a simple task of animating and sequencing scenes, which is easier with live motioncapture features in Unreal Engine 5.


The hunter model in this example was a quick default creation in Unreal which i tried to make look stoneage, while also adding extra apendeges. The loin cloth uses Unreals cloth simulation.

I will continue to practice with this project with hopes of then making a series of films based on my Space Cadets series.


If you would like to check out HD versions of these test clips you can download them in a password protected folder from the link below.




Files

Comments

Anonymous

In a word, YES!!!!!

Anonymous

Most excellent, Odinboy! I look forward to more with great and eager anticipation.

Anonymous

This is very good. I like it very much. A great start and I'm dreaming of a sequel. Bravo !

Anonymous

What is the word

Anonymous

I think Peter meant the password. It's the normal one Odinboy uses for all the compressed files.

Anonymous

Man, seeing a 'modern' redered Heart of Darkness vore scene would be exquisite.